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< ? xml version = "1.0" encoding = "utf-8" ? >
< ! DOCTYPE TS >
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< TS version = "2.1" language = "pl_PL" >
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< context >
< name > AboutDialog < / name >
< message >
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< location filename = "AboutDialog.ui" line = "17" / >
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< source > About GLideN64 < / source >
< translation > O GLideN64 < / translation >
< / message >
< message >
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< location filename = "AboutDialog.ui" line = "80" / >
< source > About < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "AboutDialog.ui" line = "102" / >
< source > The next generation open source graphics plugin for N64 emulators . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "AboutDialog.ui" line = "125" / >
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< source > Authors < / source >
< translation > Autorzy < / translation >
< / message >
< message >
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< location filename = "AboutDialog.ui" line = "145" / >
< source > Developer < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "169" / >
< source > Beta tester < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "193" / >
< source > GUI designer < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "207" / >
< source > Contributors < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "591" / >
< source > Author of the blur shader
© Nutty Software < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "495" / >
< source > Author of the original glN64 graphics plugin < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "AboutDialog.ui" line = "519" / >
< source > Author of gles2n64 , a port of glN64 to GL ES 2.0 < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "543" / >
< source > Author of the GlideHQ texture library < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "AboutDialog.ui" line = "567" / >
< source > Author of z64 , an OpenGL LLE plugin < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "AboutDialog.ui" line = "265" / >
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< source > Funders < / source >
< translation > Darczyńcy < / translation >
< / message >
< message >
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< location filename = "AboutDialog.ui" line = "463" / >
< source > . . . and more < / source >
< extracomment > Refers to more funders < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "475" / >
< source > Credits < / source >
< translation > Inni twórcy < / translation >
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< / message >
< / context >
< context >
< name > ConfigDialog < / name >
< message >
< location filename = "configDialog.ui" line = "43" / >
< source > Video < / source >
< translation > Obraz < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "80" / >
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< source > Full screen resolution : < / source >
< translation > Rozdzielczość pełnoekranowa : < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "131" / >
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< source > Windowed resolution : < / source >
< translation > Rozdzielczość w oknie : < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "92" / >
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< source > Refresh rate : < / source >
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< translation > Częstotliwość odświeżania : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "439" / >
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< source > Stretch < / source >
< translation > Rozciągnij < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "429" / >
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< source > 16 :9 < / source >
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< extracomment > Aspect ratio < / extracomment >
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< translation > 16 :9 < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "703" / >
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< source > Anisotropic filtering : < / source >
< translation > Filtrowanie anizotropowe : < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1066" / >
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< source > Language : < / source >
< translation > Język : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1174" / >
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< source > Emulation < / source >
< translation > Emulacja < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1693" / >
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< source > Emulate frame buffer < / source >
< translation > Emuluj bufor ramki < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "162" / >
< location filename = "configDialog.ui" line = "317" / >
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< source > W : < / source >
< extracomment > Abbreviation for & quot ; width & quot ; . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "204" / >
< location filename = "configDialog.ui" line = "359" / >
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< source > H : < / source >
< extracomment > Abbreviation for & quot ; height & quot ; . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "246" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; You can use this option to crop black borders . Use & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Auto per game & lt ; / s p a n & g t ; t o c r o p a u t o m a t i c a l l y b a s e d o n t h e g a m e o r & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; C u s t o m & l t ; / s p a n & g t ; t o s e t t h e n u m b e r o f p i x e l s y o u r s e l f . T h e n u m b e r o f p i x e l s i s b a s e d o n t h e o r i g i n a l N 6 4 r e s o l u t i o n . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< oldsource > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Crop image : & lt ; /span><br/ & gt ; & lt ; /p><p>This option allows user to crop black boarders from resulted image. It has two modes:<br/ & gt ; & lt ; br / & gt ; * Auto - plugin sets crop automatically using game & apos ; s frame scissor . & lt ; / p & g t ; & l t ; p & g t ; * C u s t o m - c r o p u s i n g u s e r d e f i n e d v a u l e s . U s e r s h o u l d s e t n u m b e r o f p i x e l s t o c r o p f r o m o r i g i n a l n a t i v e - r e s i m a g e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; b r / & g t ; & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / o l d s o u r c e >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "281" / >
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< source > Disable < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "286" / >
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< source > Auto per game < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "139" / >
< location filename = "configDialog.ui" line = "291" / >
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< source > Custom < / source >
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< extracomment > In the dropdown for windowed resolutions < / extracomment >
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< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "502" / >
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< source > Anti - aliasing : < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "923" / >
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< source > VRAM usage limit : < / source >
< comment > video / cacheSizeLabel < / comment >
< extracomment > & quot ; Video RAM usage limit & quot ; in MB . & quot ; MB & quot ; is referenced in the control . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1734" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Unchecking this option disables many effects including cropping , aspect ratio , N64 resolution factor , N64 - style depth compare and more . Don & apos ; t uncheck this option unless you have performance issues . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1839" / >
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< source > Vertical interrupt ( recommended , fewest game issues ) < / source >
< extracomment > & quot ; Vertical interrupt & quot ; is frequently abbreviated as & quot ; VI & quot ; . This control is a combobox labelled & quot ; Frame buffer swap on : & quot ; < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1844" / >
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< source > VI origin change ( faster , few game issues ) < / source >
< extracomment > & quot ; VI & quot ; stands for & quot ; vertical interrupt & quot ; . This control is a combobox labelled & quot ; Frame buffer swap on : & quot ; < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1849" / >
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< source > Color buffer change ( fastest , some game issues ) < / source >
< extracomment > This control is a combobox labelled & quot ; Frame buffer swap on : & quot ; < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1951" / >
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< source > Never ( fastest , many game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1956" / >
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< source > Synchronous ( slowest , fewest game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1961" / >
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< source > Asynchronous ( fast , few game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "2007" / >
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< source > Never ( fastest , most game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2012" / >
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< source > From VRAM ( slow , some game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2017" / >
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< source > In software ( fast , fewest game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2035" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The N64 uses a unique method of calculating depth to the camera . When checked , GlideN64 uses shaders to try to emulate these calculations correctly . Not compatible with anti - aliasing . & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Experimental ! & lt ; / s p a n & g t ; & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; S o m e t i m e s c h e c k e d , f o r a f e w g a m e s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "2096" / >
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< source > Texture enhancement < / source >
< translation > Uwydatnienie tekstur < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2136" / >
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< source > Filter : < / source >
< translation > Filtr : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2209" / >
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< source > Enhancement : < / source >
< translation > Uwydatnienie : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2426" / >
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< source > Use texture pack < / source >
< translation > Użyj paczki tekstur < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2472" / >
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< source > Texture pack path : < / source >
< translation > Ś cieżka paczek tekstur : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2608" / >
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< source > Compress texture cache < / source >
< translation > Kompresuj pamięć podręczną tekstur < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2660" / >
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< source > Bloom < / source >
< translation > Bloom < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2700" / >
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< source > Strong < / source >
< translation > Mocne < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2720" / >
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< source > Light < / source >
< translation > Lekkie < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2816" / >
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< source > Blur amount : < / source >
< translation > Ilość rozmycia : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2842" / >
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< source > Threshold level : < / source >
< translation > Poziom progu : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2829" / >
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< source > Blur strength : < / source >
< translation > Intensywność rozmycia : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "17" / >
< source > GLideN64 Settings < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "59" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; All the resolutions that your video card / monitor supports should be displayed . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; M a x i m u m r e s o l u t i o n f o r y o u r m o n i t o r u n l e s s p e r f o r m a n c e b e c o m e s a n i s s u e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "110" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option selects the resolution for windowed mode . You also may select & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Custom & lt ; / s p a n & g t ; a n d e n t e r y o u r o w n w i n d o w s i z e . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; 6 4 0 x 4 8 0 , 8 0 0 x 6 0 0 , 1 0 2 4 x 7 6 8 , 1 2 8 0 x 9 6 0 & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "236" / >
2017-03-11 11:40:00 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Vertical sync , or VSync , can improve the image by syncing the game & apos ; s frame rate to your monitor & apos ; s refresh rate . This prevents image tearing , but may cause performance problems . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y o f f , o n i f y o u h a v e i m a g e t e a r i n g p r o b l e m s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "239" / >
2017-03-11 11:40:00 +00:00
< source > Enable VSync < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "270" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Crop image : & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "388" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This setting adjusts the aspect ratio of the video output . All N64 games support & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; 4 :3 & lt ; / s p a n & g t ; . S o m e g a m e s s u p p o r t & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; 1 6 : 9 & l t ; / s p a n & g t ; w i t h i n g a m e s e t t i n g s . U s e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t r e t c h & l t ; / s p a n & g t ; t o f i l l t h e s c r e e n w i t h o u t p i l l a r o r l e t t e r b o x i n g . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; T r y t o a d j u s t g a m e t o f i t & l t ; / s p a n & g t ; t r i e s t o a d j u s t t h e v i e w i n g s p a c e t o f i t w i t h o u t s t r e t c h i n g . M a n y g a m e s w o r k w e l l a d j u s t e d , b u t s o m e d o n & a p o s ; t . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "409" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Aspect ratio : & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "416" / >
2016-12-04 05:21:11 +00:00
< source > 4 :3 ( recommended ) < / source >
< extracomment > Aspect ratio < / extracomment >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "449" / >
2016-12-04 05:21:11 +00:00
< source > Try to adjust game to fit < / source >
< extracomment > This option activates a widescreen hack . The language & quot ; Try to & quot ; implies it may it may not work and the language & quot ; adjust game & quot ; implies the emulation will be inaccurate . < / extracomment >
2016-08-27 06:05:00 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "519" / >
< location filename = "configDialog.ui" line = "720" / >
2016-12-04 05:21:11 +00:00
< source > Off < / source >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "627" / >
< location filename = "configDialog.ui" line = "834" / >
< location filename = "configDialog.ui" line = "1477" / >
2016-12-04 05:21:11 +00:00
< source > High < / source >
< extracomment > The highest of a set of numbers
-- -- -- -- --
The highest in a sequence of numbers . In this case , 16 . < / extracomment >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "672" / >
2017-03-11 11:40:00 +00:00
< source > Anti - aliasing is not compatible with N64 - style depth compare < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "860" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Bilinear filtering & lt ; / s p a n & g t ; : T e x t u r e s w i l l u s e s t a n d a r d P C - s t y l e b i l i n e a r f i l t e r i n g . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N 6 4 - s t y l e 3 p o i n t & l t ; / s p a n & g t ; : T e x t u r e s w i l l b e f i l t e r e d m o r e l i k e t h e N 6 4 . T h e r e s u l t i s l e s s s m o o t h b u t m o r e a c c u r a t e . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "881" / >
2016-12-04 05:21:11 +00:00
< source > Bilinear filtering : < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "888" / >
2016-12-04 05:21:11 +00:00
< source > Standard < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "895" / >
2016-12-04 05:21:11 +00:00
< source > N64 - style 3 point < / source >
< extracomment > 3 point bilinear filtering as used by the Nintendo 64 . < / extracomment >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "936" / >
< location filename = "configDialog.ui" line = "2383" / >
2016-12-04 05:21:11 +00:00
< source > MB < / source >
< extracomment > Megabytes < / extracomment >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1003" / >
2016-12-04 05:21:11 +00:00
< source > Screenshot format : < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1016" / >
2016-12-04 05:21:11 +00:00
< source > JPEG < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1029" / >
2016-12-04 05:21:11 +00:00
< source > BMP < / source >
2016-08-27 06:05:00 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1042" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The selected language will display after this window is closed and reopened . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1154" / >
< location filename = "configDialog.ui" line = "1650" / >
2016-12-04 05:21:11 +00:00
< source > Some of the options on this tab have been disabled because frame buffer emulation has been turned off . < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1194" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; GLideN64 contains settings for the optimal performance of some games . When this option is checked some options on this tab and the frame buffer tab may be overridden . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-27 06:05:00 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1197" / >
2016-12-04 05:21:11 +00:00
< source > Use GlideN64 per - game settings < / source >
2016-08-27 06:05:00 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1231" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The N64 uses a unique method of mip - mapping that & apos ; s difficult to reproduce correctly on PCs . When checked , this option emulates N64 - accurate mip - mapping . When unchecked , some games have sharper distant textures . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-27 06:05:00 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1234" / >
2016-12-04 05:21:11 +00:00
< source > Enable N64 - style mip - mapping < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1244" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option emulates effects that use random color input . Checking this option may cause rare performance problems . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1247" / >
2016-12-04 05:21:11 +00:00
< source > Enable noise < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1257" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; In N64 games lighting is calculated per vertex . This option enables Phong shading , which provides smoother and more realistic lighting . & lt ; br / & gt ; & lt ; br / & gt ; [ Recommended : & lt ; span style = & quot ; font - style :italic ; & quot ; & gt ; Your preference & lt ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1260" / >
2016-12-04 05:21:11 +00:00
< source > Enable per - pixel lighting ( better quality , HLE only ) < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1267" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Use persistent storage for compiled shader programs . & lt ; br / & gt ; Each game uses a set of combiners . A combiner is an equation that defines how to build output color from various color inputs . GLideN64 translates shaders , and compiles shader programs on the fly . Shaders are large and complex . If the game uses several new combiners , compiling new shaders will take time and result in stuttering . When this option is checked , these shaders are saved so they & apos ; re not recompiled the next time you run the game . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1270" / >
2016-12-04 05:21:11 +00:00
< source > Store compiled shaders for performance ( recommended ) < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1283" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option sets the output render buffer size . By default , the render buffer is set to the & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Same as output resolution & lt ; / s p a n & g t ; , b u t y o u c a n s e t i t t o t h e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; O r i g i n a l N 6 4 r e s o l u t i o n & l t ; / s p a n & g t ; o r a & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; M u l t i p l e o f N 6 4 r e s o l u t i o n & l t ; / s p a n & g t ; . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1304" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Internal resolution : & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1311" / >
2016-12-04 05:21:11 +00:00
< source > Same as output resolution < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1321" / >
2016-12-04 05:21:11 +00:00
< source > Original N64 resolution ( most accurate ) < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1336" / >
2016-12-04 05:21:11 +00:00
< source > Multiple of N64 resolution : < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1369" / >
2016-12-04 05:21:11 +00:00
< source > Low < / source >
< extracomment > The fewest of a sequence of numbers . In this case , 2 . < / extracomment >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1512" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , 2 D elements are rendered at the N64s resolution before copying them to output . This usually eliminates display issues with 2 D elements , but it can be slow . This option uses heuristics to detect adjacent 2 D elements that doesn & apos ; t work for every game . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d , u n l e s s y o u h a v e p e r f o r m a n c e p r o b l e m s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1515" / >
2016-12-04 05:21:11 +00:00
< source > Render 2 D elements in N64 resolution ( best quality , can be slow ) < / source >
< extracomment > 2 D elements , formerly labelled texrects , are usually used for title screens or HUDs < / extracomment >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1525" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; In some games the coordinates for parts of 2 D elements are not aligned : there is a half - pixel split between adjacent elements . When rendering at the N64 & apos ; s original resolution it isn & apos ; t visible , but when the image is scaled up it results in black lines . This option attempts to connect these 2 D elements . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F o r a d j a c e n t 2 D e l e m e n t s & l t ; / s p a n & g t ; : A p p l y t h e c o r r e c t i o n o n l y f o r p o l y g o n s t h a t n e e d i t . S e l e c t t h i s o p t i o n f o r g a m e s t h a t h a v e i s s u e s w i t h b l a c k l i n e s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A l w a y s & l t ; / s p a n & g t ; : A p p l y t h e c o r r e c t i o n f o r e v e r y 2 D e l e m e n t . S e l e c t t h i s o p t i o n w h e n & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F o r a d j a c e n t 2 D e l e m e n t s & l t ; / s p a n & g t ; d o e s n & a p o s ; t h e l p . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N e v e r & l t ; / s p a n & g t ; : D o n & a p o s ; t a t t e m p t t o c o r r e c t b l a c k l i n e s b e t w e e n 2 D e l e m e n t s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G a m e d e p e n d e n t , m o s t l y N e v e r & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1546" / >
2016-12-04 05:21:11 +00:00
< source > Fix black lines between 2 D elements : < / source >
< extracomment > 2 D elements , formerly labelled texrects , are usually used for title screens or HUDs < / extracomment >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1562" / >
2016-12-04 05:21:11 +00:00
< source > For adjacent 2 D elements < / source >
< extracomment > The label for this control is & quot ; Fix black lines between 2 D elements & quot ; < / extracomment >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1572" / >
2016-12-04 05:21:11 +00:00
< source > Always < / source >
< extracomment > The label for this control is & quot ; Fix black lines between 2 D elements & quot ; < / extracomment >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1582" / >
2016-12-04 05:21:11 +00:00
< source > Never < / source >
< extracomment > The label for this control is & quot ; Fix black lines between 2 D elements & quot ; < / extracomment >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1664" / >
2016-12-04 05:21:11 +00:00
< source > Frame buffer < / source >
2016-02-05 15:13:16 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1793" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , the auxiliary color buffer is copied to N64 memory right after rendering to it is finished . This option helps to correctly emulate frame buffer effects in some games . This option may noticeably reduce performance . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1796" / >
2016-12-04 05:21:11 +00:00
< source > Copy auxiliary color buffers to N64 memory ( sometimes slow , fewer game issues ) < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1810" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option controls how often GLideN64 updates the main frame buffer . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; V e r t i c a l i n t e r r u p t & l t ; / s p a n & g t ; : U p d a t e t h e b u f f e r a s q u i c k l y a s p o s s i b l e , e v e r y v e r t i c a l i n t e r r u p t p e r s e c o n d ( 5 0 f o r P A L a n d 6 0 f o r N T S C g a m e s ) . T h i s o p t i o n i s t h e m o s t c o m p a t i b l e . U s e t h i s m o d e u n l e s s y o u h a v e p e r f o r m a n c e p r o b l e m s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; V I o r i g i n c h a n g e & l t ; / s p a n & g t ; : T h e V I o r i g i n c h a n g e s c o r r e s p o n d i n g t o t h e g a m e & a p o s ; s a c t u a l F P S . N 6 4 g a m e s t y p i c a l l y r u n b e t w e e n 2 0 t o 3 0 F P S s o t h e b u f f e r s s w a p l e s s o f t e n t h a n t h e f i r s t m o d e . T h i s m o d e d o e s n o t w o r k f o r g a m e s t h a t u s e s i n g l e b u f f e r i n g , w h i c h i s r a r e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; C o l o r b u f f e r c h a n g e & l t ; / s p a n & g t ; : T h i s o p t i o n c h e c k s t o s e e i f t h e f r a m e b u f f e r h a s b e e n c h a n g e d . T h e r e a r e s o m e g a m e s w h e r e t h i s d o e s n & a p o s ; t w o r k . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1831" / >
2016-12-04 05:21:11 +00:00
< source > Frame buffer swap on : < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1878" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Some emulators do a poor job of detecting when to read / write frame buffers . You can disable emulator help to let GLideN64 read / write frame buffers itself . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d , b u t f o r s o m e g a m e s / e m u l a t o r s i t m a y b e f a s t e r c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1881" / >
2016-12-04 05:21:11 +00:00
< source > Use emulator help to read / write frame buffers < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1891" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , the color buffer will be read in chunks . Otherwise , the buffer will be read in its entirety . If a game needs to read the entire buffer , selecting this option may be slow . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d , b e c a u s e t h e c o l o r b u f f e r i s u s u a l l y r e a d e n t i r e l y & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1894" / >
2016-12-04 05:21:11 +00:00
< source > Read color buffer in 4 KB chunks < / source >
< extracomment > & quot ; Read & quot ; refers to & quot ; Use emulator help to read / write frame buffers & quot ; < / extracomment >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1901" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , the depth buffer will be read in chunks . Otherwise the buffer will be read in its entirety . If a game needs to read the entire buffer , selecting this option may be slow . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d , b e c a u s e t h e d e p t h b u f f e r i s n o t o f t e n r e a d e n t i r e l y & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1904" / >
2016-12-04 05:21:11 +00:00
< source > Read depth buffer in 4 KB chunks < / source >
< extracomment > & quot ; Read & quot ; refers to & quot ; Use emulator help to read / write frame buffers & quot ; < / extracomment >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1922" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; In some games GLideN64 can & apos ; t detect when the game uses the frame buffer . With these options , you can have GLideN64 copy each frame of your video card & apos ; s frame buffer to N64 memory . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N e v e r & l t ; / s p a n & g t ; : D i s a b l e c o p y i n g b u f f e r s f r o m v i d e o c a r d . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S y n c h r o n o u s & l t ; / s p a n & g t ; : E f f e c t s a r e d e t e c t e d f o r a l l g a m e s , b u t i t c a n b e s l o w . U s e f o r g a m e s w h e r e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A s y n c h r o n o u s & l t ; / s p a n & g t ; d o e s n & a p o s ; t w o r k . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A s y n c h r o n o u s & l t ; / s p a n & g t ; : E f f e c t s a r e d e t e c t e d f o r m o s t g a m e s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y A s y n c h r o n o u s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-08-27 06:05:00 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1943" / >
2016-12-04 05:21:11 +00:00
< source > Copy video card frame buffer to N64 memory : < / source >
2016-08-17 13:23:53 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1972" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The depth buffer is used to emulate some effects ( e . g . coronas ) : & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N e v e r & l t ; / s p a n & g t ; : D e p t h b u f f e r i s d i s a b l e d . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F r o m V R A M & l t ; / s p a n & g t ; : Y o u r v i d e o c a r d & a p o s ; s d e p t h b u f f e r i s c o p i e d t o N 6 4 m e m o r y e a c h f r a m e , w h i c h c a n b e s l o w o n s o m e g a m e s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; I n s o f t w a r e & l t ; / s p a n & g t ; : G e n e r a l l y f a s t e r t h a n c o p y i n g f r o m V R A M , b u t t h e r e s u l t c a n b e i m p e r f e c t . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; I n s o f t w a r e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "1999" / >
2016-12-04 05:21:11 +00:00
< source > Copy video card depth buffer to N64 memory : < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2038" / >
2016-12-04 05:21:11 +00:00
< source > Enable N64 - style depth compare ( experimental ) < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2045" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When this option is checked , the frame buffer is rendered directly to the screen . This prevents some graphic problems but may cause slowdowns or visual quality problems . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2048" / >
2016-12-04 05:21:11 +00:00
< source > Render N64 frame buffer to output < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2103" / >
2016-12-04 05:21:11 +00:00
< source > N64 textures < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2118" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This filter smooths or sharpens textures . There are four smoothing filters and two sharpening filters . The higher the number , the stronger the effect . Performance may be affected depending on the game and / or your PC . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; Y o u r p r e f e r e n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2147" / >
< location filename = "configDialog.ui" line = "2220" / >
2017-03-11 11:40:00 +00:00
< source > None < / source >
< extracomment > No texture filtering
-- -- -- -- --
No texture enhancement < / extracomment >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2152" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 1 < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2157" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 2 < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2162" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 3 < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2167" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 4 < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2172" / >
2017-03-11 11:40:00 +00:00
< source > Sharp filtering 1 < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2177" / >
2017-03-11 11:40:00 +00:00
< source > Sharp filtering 2 < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2188" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; There are 12 distinct filters to select . Depending on which filter , they may cause performance problems . & lt ; / p & g t ; & l t ; p & g t ; W h e n & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t o r e & l t ; / s p a n & g t ; i s s e l e c t e d , t e x t u r e s a r e s a v e d t o t h e c a c h e a s - i s . T h i s i m p r o v e s p e r f o r m a n c e i n g a m e s t h a t l o a d m a n y t e x t u r e s . U n c h e c k & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; D i s a b l e f o r b a c k g r o u n d s & l t ; / s p a n & g t ; f o r t h e b e s t p e r f o r m a n c e . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; Y o u r p r e f e r e n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2225" / >
2017-03-11 11:40:00 +00:00
< source > Store < / source >
< extracomment > Store texture enhancement < / extracomment >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2318" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option enables a pre - processing step that reduces posterization issues on enhanced textures . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d f o r x B R Z & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2321" / >
2016-12-04 05:21:11 +00:00
< source > Decrease color banding ( recommended for xBRZ enhancement ) < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2328" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option skips texture enhancements for long , narrow textures that are usually used for backgrounds . This may save texture memory and improve performance . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d , u n l e s s E n h a n c e m e n t i s s e t t o S t o r e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "2331" / >
2016-12-04 05:21:11 +00:00
< source > Disable for backgrounds < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "2340" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Enhanced and filtered textures can be cached to improve performance . This option adjusts how much memory is dedicated to the texture cache . This can improve performance if there are many requests for the same texture , which is usually the case . Normally 128 MB should be more than enough , but the best option is different for each game . Super Mario 64 may not need more than 32 MB , but Conker & apos ; s Bad Fur Day can take advantage of 256 MB + . Adjust accordingly if you are having performance problems . Setting this option to 0 disables the cache . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; P C a n d g a m e d e p e n d e n t & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "2367" / >
2016-12-04 05:21:11 +00:00
< source > Enhanced texture cache size : < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2415" / >
2016-12-04 05:21:11 +00:00
< source > Texture pack < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2451" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Select path to the folder with texture packs . & lt ; br / & gt ; Default : Plugin / hires_texture & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "2498" / >
2016-12-04 05:21:11 +00:00
< source > Browse . . . < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2526" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When this option is cleared , textures will be loaded as they are when using Rice Video : transparencies either on or off . When this option is selected , GlideN64 will check how the texture & apos ; s alpha channel was designed and will select the most appropriate format . This gives texture pack designers freedom to use semi - transparent textures . & lt ; / p & g t ; & l t ; p & g t ; C l e a r t h i s o p t i o n f o r o l d e r o r p o o r l y d e s i g n e d t e x t u r e p a c k s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; T e x t u r e p a c k d e p e n d e n t & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2529" / >
2016-12-04 05:21:11 +00:00
< source > Use full transparencies ( recommended for newer texture packs ) < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2536" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option emulates a palette CRC calculation bug in Rice Video . If you have problems loading textures , try checking or unchecking this option . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; M o s t l y u n c h e c k e d , c h e c k e d f o r o l d t e x t u r e p a c k s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2539" / >
2016-12-04 05:21:11 +00:00
< source > Alternative CRC calculation ( for old Rice Video packs ) < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2549" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option dumps textures on screen to a texture pack folder . You can also reload textures while the game is running to see how they look instantly — big time saver ! & lt ; /p><p>Hotkeys:<br/ & gt ; Use & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; R & lt ; /span> to reload textures from the texture pack<br/ & gt ; Use & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; D & lt ; / s p a n & g t ; t o t o g g l e t e x t u r e d u m p i n g o n o r o f f & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2552" / >
2016-12-04 05:21:11 +00:00
< source > Dump / edit textures < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2592" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option saves all previously loaded and enhanced textures to your PC . When the game is next launched , textures don & apos ; t have to be recreated , causing smoother performance . & lt ; / p & g t ; & l t ; p & g t ; W h e n u s i n g t e x t u r e p a c k s , l o a d i n g p a c k s w i l l t a k e o n l y a f e w s e c o n d s w h e n t h e g a m e i s l a u n c h e d a s o p p o s e d t o t h e 5 – 6 0 s e c o n d s t h a t l o a d i n g u s u a l l y t a k e s . H o w e v e r , i f y o u c h a n g e t h e t e x t u r e p a c k y o u & a p o s ; l l h a v e t o m a n u a l l y d e l e t e t h e t e x t u r e c a c h e . S a v e d c a c h e f i l e s a r e s a v e d t o a f o l d e r c a l l e d C a c h e w i t h i n t h e p l u g i n s f o l d e r . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2595" / >
2016-12-04 05:21:11 +00:00
< source > Save enhanced texture cache to hard disk < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2605" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Textures will be compressed so more textures can be held in the cache . The compression ratio varies per texture , but the compression is typically 1 / 5 of the original size . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2615" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option halves the space used by textures in the texture cache and video card memory to improve performance . When reducing the color , GLideN64 tries to perserve the original quality as much as possible . On most textures it & apos ; s hardly noticeable , but some textures , like skies , can look noticeably worse . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U n c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2618" / >
2016-12-04 05:21:11 +00:00
< source > Convert textures to 16 bpp < / source >
2016-10-08 08:02:34 +00:00
< translation type = "unfinished" > < / translation >
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2647" / >
2016-12-04 05:21:11 +00:00
< source > Filters < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2693" / >
2016-12-04 05:21:11 +00:00
< source > Blending : < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "2710" / >
2016-12-04 05:21:11 +00:00
< source > Medium < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "2907" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Some N64 games use gamma correction to brighten the image . When the frame buffer is enabled , gamma correction is applied automatically for all games that use it on the N64 . You can use your own gamma correction instead with this option . The default level , used on the N64 , is 2 . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U n c h e c k e d ; 2 . 0 0 & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2910" / >
2016-12-04 05:21:11 +00:00
< source > Custom gamma correction < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2922" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Selecting this option overrides gamma correction specified by the game . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "2943" / >
2016-12-04 05:21:11 +00:00
< source > Correction level : < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3017" / >
2016-12-04 05:21:11 +00:00
< source > OSD < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3020" / >
2016-12-04 05:21:11 +00:00
< source > On - screen display < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3036" / >
2016-12-04 05:21:11 +00:00
< source > Position < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "3499" / >
2016-12-04 05:21:11 +00:00
< source > Top left < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "3275" / >
2016-12-04 05:21:11 +00:00
< source > Top < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "3395" / >
2016-12-04 05:21:11 +00:00
< source > Top right < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3343" / >
2016-12-04 05:21:11 +00:00
< source > Left < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3080" / >
2016-12-04 05:21:11 +00:00
< source > Right < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "3132" / >
2016-12-04 05:21:11 +00:00
< source > Bottom left < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "3447" / >
2016-12-04 05:21:11 +00:00
< source > Bottom < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "3223" / >
2016-12-04 05:21:11 +00:00
< source > Bottom right < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "3531" / >
2016-12-04 05:21:11 +00:00
< source > Text < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3563" / >
< location filename = "configDialog.ui" line = "3598" / >
< location filename = "configDialog.ui" line = "3617" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This font is used for all on - screen messages . Not all fonts can be used . If messages aren & apos ; t displayed , try a different font . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3566" / >
2016-12-04 05:21:11 +00:00
< source > Select . . . < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
2017-03-11 22:24:36 +00:00
< location filename = "configDialog.ui" line = "3582" / >
2016-12-04 05:21:11 +00:00
< source > Color : < / source >
< translation type = "unfinished" > < / translation >
2015-05-09 23:06:45 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "3601" / >
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< source > Font : < / source >
< translation type = "unfinished" > < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "3646" / >
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< source > Pick . . . < / source >
< translation type = "unfinished" > < / translation >
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< / message >
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< message >
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< location filename = "configDialog.ui" line = "3671" / >
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< source > Preview < / source >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "3707" / >
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< source > Display frames per second < / source >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "3714" / >
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< source > Display vertical interrupts per second < / source >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "3721" / >
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< source > Display percentage < / source >
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< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "2959" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Gamma correction . & lt ; / s p a n & g t ; & l t ; / p & g t ; & l t ; p & g t ; S o m e N 6 4 g a m e s u s e g a m m a c o r r e c t i o n . G a m m a c o r r e c t i o n m a k e s i m a g e b r i g h t e r . N 6 4 a p p l i e s g a m m a c o r r e c t i o n i n i t s V i d e o I n t e r f a c e . & l t ; / p & g t ; & l t ; p & g t ; G L i d e N 6 4 e m u l a t e s g a m m a c o r r e c t i o n a s p o s t - p r o c e s s i n g e f f e c t . T h a t i s , i t w o r k s o n l y w h e n f r a m e b u f f e r e m u l a t i o n e n a b l e d . G a m m a c o r r e c t i o n e n a b l e d a u t o m a t i c a l l y f o r g a m e s , w h i c h u s e i t o n r e a l N 6 4 . Y o u m a y f o r c e g a m m a c o r r e c t i o n f o r a l l g a m e s . D e f a u l t l e v e l o f g a m m a c o r r e c t i o n i s 2 , a s o n N 6 4 . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; u s e d e f a u l t s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation type = "unfinished" > < / translation >
< / message >
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< / context >
< / TS >