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GLideN64/src/NoiseTexture.h

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2017-01-05 12:37:14 +00:00
#pragma once
#include "Types.h"
struct CachedTexture;
class NoiseTexture
{
public:
NoiseTexture();
void init();
void destroy();
void update();
private:
CachedTexture * m_pTexture;
GLuint m_PBO;
u32 m_DList;
};
extern NoiseTexture g_noiseTexture;