2013-04-05 06:13:26 +00:00
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include "Types.h"
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#include "Textures.h"
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2013-06-29 11:52:57 +00:00
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struct gDPTile;
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2013-04-05 06:13:26 +00:00
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struct FrameBuffer
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{
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FrameBuffer *higher, *lower;
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CachedTexture *texture;
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2013-06-01 13:10:30 +00:00
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GLuint fbo;
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2013-04-05 06:13:26 +00:00
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u32 startAddress, endAddress;
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u32 size, width, height, changed;
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2013-06-29 11:52:57 +00:00
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gDPTile *loadTile;
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2013-04-05 06:13:26 +00:00
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float scaleX, scaleY;
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};
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struct FrameBufferInfo
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{
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FrameBuffer *top, *bottom, *current;
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int numBuffers;
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GLenum drawBuffer;
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2013-04-05 06:13:26 +00:00
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};
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extern FrameBufferInfo frameBuffer;
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void FrameBuffer_Init();
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void FrameBuffer_Destroy();
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2013-06-11 17:20:10 +00:00
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void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 height );
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2013-04-05 06:13:26 +00:00
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void FrameBuffer_RenderBuffer( u32 address );
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void FrameBuffer_RestoreBuffer( u32 address, u16 size, u16 width );
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void FrameBuffer_RemoveBuffer( u32 address );
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FrameBuffer *FrameBuffer_FindBuffer( u32 address );
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void FrameBuffer_ActivateBufferTexture( s16 t, FrameBuffer *buffer );
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2013-06-09 11:55:21 +00:00
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void FrameBuffer_ActivateBufferTextureBG( s16 t, FrameBuffer *buffer );
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2013-04-05 06:13:26 +00:00
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#endif
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