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GLideN64/src/Graphics/ContextImpl.h

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#pragma once
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#include "ObjectHandle.h"
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#include "Parameter.h"
#include "Context.h"
namespace graphics {
class ContextImpl
{
public:
virtual ~ContextImpl() {}
virtual void init() = 0;
virtual void destroy() = 0;
virtual void enable(Parameter _parameter, bool _enable) = 0;
virtual void cullFace(Parameter _mode) = 0;
virtual void enableDepthWrite(bool _enable) = 0;
virtual void setDepthCompare(Parameter _mode) = 0;
virtual void setViewport(s32 _x, s32 _y, s32 _width, s32 _height) = 0;
virtual void setScissor(s32 _x, s32 _y, s32 _width, s32 _height) = 0;
virtual void setBlending(Parameter _sfactor, Parameter _dfactor) = 0;
virtual void setBlendColor(f32 _red, f32 _green, f32 _blue, f32 _alpha) = 0;
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virtual void clearColorBuffer(f32 _red, f32 _green, f32 _blue, f32 _alpha) = 0;
virtual void clearDepthBuffer() = 0;
virtual void setPolygonOffset(f32 _factor, f32 _units) = 0;
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virtual ObjectHandle createTexture(Parameter _target) = 0;
virtual void deleteTexture(ObjectHandle _name) = 0;
virtual void init2DTexture(const Context::InitTextureParams & _params) = 0;
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virtual void update2DTexture(const Context::UpdateTextureDataParams & _params) = 0;
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virtual void setTextureParameters(const Context::TexParameters & _parameters) = 0;
virtual void bindTexture(const Context::BindTextureParameters & _params) = 0;
virtual void setTextureUnpackAlignment(s32 _param) = 0;
virtual s32 getTextureUnpackAlignment() const = 0;
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virtual s32 getMaxTextureSize() const = 0;
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virtual void bindImageTexture(const Context::BindImageTextureParameters & _params) = 0;
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virtual FramebufferTextureFormats * getFramebufferTextureFormats() = 0;
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virtual ObjectHandle createFramebuffer() = 0;
virtual void deleteFramebuffer(ObjectHandle _name) = 0;
virtual void bindFramebuffer(Parameter _target, ObjectHandle _name) = 0;
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virtual void addFrameBufferRenderTarget(const Context::FrameBufferRenderTarget & _params) = 0;
virtual ObjectHandle createRenderbuffer() = 0;
virtual void initRenderbuffer(const Context::InitRenderbufferParams & _params) = 0;
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virtual bool blitFramebuffers(const Context::BlitFramebuffersParams & _params) = 0;
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virtual PixelWriteBuffer * createPixelWriteBuffer(size_t _sizeInBytes) = 0;
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virtual CombinerProgram * createCombinerProgram(Combiner & _color, Combiner & _alpha, const CombinerKey & _key) = 0;
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virtual bool saveShadersStorage(const Combiners & _combiners) = 0;
virtual bool loadShadersStorage(Combiners & _combiners) = 0;
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virtual ShaderProgram * createDepthFogShader() = 0;
virtual ShaderProgram * createMonochromeShader() = 0;
virtual TexDrawerShaderProgram * createTexDrawerDrawShader() = 0;
virtual ShaderProgram * createTexDrawerClearShader() = 0;
virtual ShaderProgram * createTexrectCopyShader() = 0;
virtual ShaderProgram * createGammaCorrectionShader() = 0;
virtual ShaderProgram * createOrientationCorrectionShader() = 0;
virtual void resetShaderProgram() = 0;
virtual void drawTriangles(const Context::DrawTriangleParameters & _params) = 0;
virtual void drawRects(const Context::DrawRectParameters & _params) = 0;
virtual void drawLine(f32 _width, SPVertex * _vertices) = 0;
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virtual f32 getMaxLineWidth() = 0;
virtual void drawText(const char *_pText, float _x, float _y) = 0;
virtual void getTextSize(const char *_pText, float & _w, float & _h) = 0;
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virtual bool isSupported(SpecialFeatures _feature) const = 0;
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virtual bool isError() const = 0;
virtual bool isFramebufferError() const = 0;
};
}