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GLideN64/src/FrameBufferInfo.cpp

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#include "FrameBufferInfoAPI.h"
#include "FrameBufferInfo.h"
#include "OpenGL.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
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#include "RSP.h"
#include "VI.h"
#include "Log.h"
void FrameBufferWrite(u32 addr, u32 size)
{
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// TODO: remove debug print
debugPrint("FBWrite addr=%08lx size=%u\n", addr, size);
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FrameBuffer_AddAddress(RSP_SegmentToPhysical(addr));
}
void FrameBufferWriteList(FrameBufferModifyEntry *plist, u32 size)
{
debugPrint("FBWList size=%u\n", size);
for (u32 i = 0; i < size; ++i)
debugPrint(" plist[%u] addr=%08lx val=%08lx size=%u\n", i, plist[i].addr, plist[i].val, plist[i].size);
}
void FrameBufferRead(u32 addr)
{
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// TODO: remove debug print
debugPrint("FBRead addr=%08lx \n", addr);
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const u32 address = RSP_SegmentToPhysical(addr);
FrameBuffer * pBuffer = frameBufferList().findBuffer(address);
if (pBuffer == nullptr)
return;
if (pBuffer->m_isDepthBuffer)
FrameBuffer_CopyDepthBufferChunk(address);
else
FrameBuffer_CopyChunkToRDRAM(address);
}
void FrameBufferGetInfo(void *pinfo)
{
FrameBufferInfo * pFBInfo = (FrameBufferInfo*)pinfo;
memset(pFBInfo, 0, sizeof(FrameBufferInfo)* 6);
u32 idx = 0;
DepthBuffer * pDepthBuffer = depthBufferList().getCurrent();
if (pDepthBuffer != nullptr) {
pFBInfo[idx].addr = pDepthBuffer->m_address;
pFBInfo[idx].width = pDepthBuffer->m_width;
pFBInfo[idx].height = VI.real_height;
pFBInfo[idx++].size = 2;
}
frameBufferList().fillBufferInfo(&pFBInfo[idx], 6 - idx);
}