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GLideN64/src/PaletteTexture.h

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2017-01-07 09:40:50 +00:00
#pragma once
#include <memory>
namespace graphics {
class PixelWriteBuffer;
}
struct CachedTexture;
class PaletteTexture
{
public:
PaletteTexture();
void init();
void destroy();
void update();
private:
CachedTexture * m_pTexture;
std::unique_ptr<graphics::PixelWriteBuffer> m_pbuf;
u32 m_paletteCRC256;
};
extern PaletteTexture g_paletteTexture;