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GLideN64/Combiner.h

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#ifndef COMBINER_H
#define COMBINER_H
#include "glN64.h"
#include "OpenGL.h"
#include "gDP.h"
#include "Types.h"
#define TEXTURE_ENV 0
#define TEXTURE_ENV_COMBINE 1
#define NV_REGISTER_COMBINERS 2
#define GLSL_COMBINE 3
/*
* G_SETCOMBINE: color combine modes
*/
/* Color combiner constants: */
#define G_CCMUX_COMBINED 0
#define G_CCMUX_TEXEL0 1
#define G_CCMUX_TEXEL1 2
#define G_CCMUX_PRIMITIVE 3
#define G_CCMUX_SHADE 4
#define G_CCMUX_ENVIRONMENT 5
#define G_CCMUX_CENTER 6
#define G_CCMUX_SCALE 6
#define G_CCMUX_COMBINED_ALPHA 7
#define G_CCMUX_TEXEL0_ALPHA 8
#define G_CCMUX_TEXEL1_ALPHA 9
#define G_CCMUX_PRIMITIVE_ALPHA 10
#define G_CCMUX_SHADE_ALPHA 11
#define G_CCMUX_ENV_ALPHA 12
#define G_CCMUX_LOD_FRACTION 13
#define G_CCMUX_PRIM_LOD_FRAC 14
#define G_CCMUX_NOISE 7
#define G_CCMUX_K4 7
#define G_CCMUX_K5 15
#define G_CCMUX_1 6
#define G_CCMUX_0 31
/* Alpha combiner constants: */
#define G_ACMUX_COMBINED 0
#define G_ACMUX_TEXEL0 1
#define G_ACMUX_TEXEL1 2
#define G_ACMUX_PRIMITIVE 3
#define G_ACMUX_SHADE 4
#define G_ACMUX_ENVIRONMENT 5
#define G_ACMUX_LOD_FRACTION 0
#define G_ACMUX_PRIM_LOD_FRAC 6
#define G_ACMUX_1 6
#define G_ACMUX_0 7
#define EncodeCombineMode( a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 ) \
(u64)(((u64)(_SHIFTL( G_CCMUX_##a0, 20, 4 ) | _SHIFTL( G_CCMUX_##c0, 15, 5 ) | \
_SHIFTL( G_ACMUX_##Aa0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ac0, 9, 3 ) | \
_SHIFTL( G_CCMUX_##a1, 5, 4 ) | _SHIFTL( G_CCMUX_##c1, 0, 5 )) << 32) | \
(u64)(_SHIFTL( G_CCMUX_##b0, 28, 4 ) | _SHIFTL( G_CCMUX_##d0, 15, 3 ) | \
_SHIFTL( G_ACMUX_##Ab0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ad0, 9, 3 ) | \
_SHIFTL( G_CCMUX_##b1, 24, 4 ) | _SHIFTL( G_ACMUX_##Aa1, 21, 3 ) | \
_SHIFTL( G_ACMUX_##Ac1, 18, 3 ) | _SHIFTL( G_CCMUX_##d1, 6, 3 ) | \
_SHIFTL( G_ACMUX_##Ab1, 3, 3 ) | _SHIFTL( G_ACMUX_##Ad1, 0, 3 )))
// Internal combiner commands
#define LOAD 0
#define SUB 1
#define MUL 2
#define ADD 3
#define INTER 4
// Internal generalized combiner inputs
#define COMBINED 0
#define TEXEL0 1
#define TEXEL1 2
#define PRIMITIVE 3
#define SHADE 4
#define ENVIRONMENT 5
#define CENTER 6
#define SCALE 7
#define COMBINED_ALPHA 8
#define TEXEL0_ALPHA 9
#define TEXEL1_ALPHA 10
#define PRIMITIVE_ALPHA 11
#define SHADE_ALPHA 12
#define ENV_ALPHA 13
#define LOD_FRACTION 14
#define PRIM_LOD_FRAC 15
#define NOISE 16
#define K4 17
#define K5 18
#define ONE 19
#define ZERO 20
struct CombinerOp
{
int op;
int param1;
int param2;
int param3;
};
struct CombinerStage
{
int numOps;
CombinerOp op[6];
};
struct Combiner
{
int numStages;
CombinerStage stage[2];
};
struct CombineCycle
{
int sa, sb, m, a;
};
struct CachedCombiner
{
gDPCombine combine;
void *compiled;
CachedCombiner *left, *right;
};
extern struct CombinerInfo
{
struct
{
WORD color, secondaryColor, alpha;
} vertex;
CachedCombiner *root, *current;
int compiler;
BOOL usesT0, usesT1, usesNoise;
} combiner;
#define SetConstant( constant, color, alpha ) \
switch (color) \
{ \
case PRIMITIVE: \
constant.r = gDP.primColor.r; \
constant.g = gDP.primColor.g; \
constant.b = gDP.primColor.b; \
break; \
case ENVIRONMENT: \
constant.r = gDP.envColor.r; \
constant.g = gDP.envColor.g; \
constant.b = gDP.envColor.b; \
break; \
case PRIMITIVE_ALPHA: \
constant.r = gDP.primColor.a; \
constant.g = gDP.primColor.a; \
constant.b = gDP.primColor.a; \
break; \
case ENV_ALPHA: \
constant.r = gDP.envColor.a; \
constant.g = gDP.envColor.a; \
constant.b = gDP.envColor.a; \
break; \
case PRIM_LOD_FRAC: \
constant.r = gDP.primColor.l; \
constant.g = gDP.primColor.l; \
constant.b = gDP.primColor.l; \
break; \
case ONE: \
constant.r = 1.0f; \
constant.g = 1.0f; \
constant.b = 1.0f; \
break; \
case ZERO: \
constant.r = 0.0f; \
constant.g = 0.0f; \
constant.b = 0.0f; \
break; \
} \
\
switch (alpha) \
{ \
case PRIMITIVE_ALPHA: \
constant.a = gDP.primColor.a; \
break; \
case ENV_ALPHA: \
constant.a = gDP.envColor.a; \
break; \
case PRIM_LOD_FRAC: \
constant.a = gDP.primColor.l; \
break; \
case ONE: \
constant.a = 1.0f; \
break; \
case ZERO: \
constant.a = 0.0f; \
break; \
}
void Combiner_Init();
void Combiner_UpdateCombineColors();
void Combiner_UpdateCombineMode();
void Combiner_SetCombine( u64 mux );
void Combiner_SelectCombine( u64 mux );
void Combiner_SetCombineStates();
void Combiner_Destroy();
void Combiner_BeginTextureUpdate();
void Combiner_EndTextureUpdate();
#endif