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GLideN64/src/NoiseTexture.cpp

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#include <Graphics/Context.h>
#include <Graphics/Parameters.h>
#include "FrameBuffer.h"
#include "Config.h"
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#include "GBI.h"
#include "VI.h"
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#include "Textures.h"
#include "NoiseTexture.h"
#include "DisplayWindow.h"
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#include <cstdlib>
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using namespace graphics;
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NoiseTexture g_noiseTexture;
NoiseTexture::NoiseTexture()
: m_pTexture(nullptr)
, m_DList(0)
{
}
void NoiseTexture::init()
{
if (config.generalEmulation.enableNoise == 0)
return;
m_pTexture = textureCache().addFrameBufferTexture(false);
m_pTexture->format = G_IM_FMT_RGBA;
m_pTexture->clampS = 1;
m_pTexture->clampT = 1;
m_pTexture->frameBufferTexture = CachedTexture::fbOneSample;
m_pTexture->maskS = 0;
m_pTexture->maskT = 0;
m_pTexture->mirrorS = 0;
m_pTexture->mirrorT = 0;
m_pTexture->realWidth = 640;
m_pTexture->realHeight = 580;
m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight;
textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
{
Context::InitTextureParams params;
params.handle = m_pTexture->name;
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params.width = m_pTexture->realWidth;
params.height = m_pTexture->realHeight;
params.internalFormat = internalcolorFormat::RED;
params.format = colorFormat::RED;
params.dataType = datatype::UNSIGNED_BYTE;
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gfxContext.init2DTexture(params);
}
{
Context::TexParameters params;
params.handle = m_pTexture->name;
params.target = textureTarget::TEXTURE_2D;
params.textureUnitIndex = textureIndices::NoiseTex;
params.minFilter = textureParameters::FILTER_NEAREST;
params.magFilter = textureParameters::FILTER_NEAREST;
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gfxContext.setTextureParameters(params);
}
// Generate Pixel Buffer Object. Initialize it with max buffer size.
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m_pbuf.reset(gfxContext.createPixelWriteBuffer(m_pTexture->textureBytes));
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}
void NoiseTexture::destroy()
{
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textureCache().removeFrameBufferTexture(m_pTexture);
m_pTexture = nullptr;
m_pbuf.reset();
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}
void NoiseTexture::update()
{
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if (!m_pbuf || m_pTexture == nullptr)
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return;
if (m_DList == dwnd().getBuffersSwapCount() || config.generalEmulation.enableNoise == 0)
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return;
const u32 dataSize = VI.width*VI.height;
if (dataSize == 0)
return;
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PixelBufferBinder<PixelWriteBuffer> binder(m_pbuf.get());
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u8* ptr = (u8*)m_pbuf->getWriteBuffer(dataSize);
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if (ptr == nullptr) {
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return;
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}
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for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x)
ptr[x + y*VI.width] = rand() & 0xFF;
}
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m_pbuf->closeWriteBuffer();
Context::UpdateTextureDataParams params;
params.handle = m_pTexture->name;
params.textureUnitIndex = textureIndices::NoiseTex;
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params.width = VI.width;
params.height = VI.height;
params.format = colorFormat::RED;
params.dataType = datatype::UNSIGNED_BYTE;
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params.data = m_pbuf->getData();
gfxContext.update2DTexture(params);
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m_DList = dwnd().getBuffersSwapCount();
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}