2017-02-12 15:21:20 +00:00
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#ifndef TEXRECTDRAWER_H
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#define TEXRECTDRAWER_H
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#include <memory>
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#include <vector>
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#include "gDP.h"
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#include "Graphics/ObjectHandle.h"
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#include "Graphics/ShaderProgram.h"
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struct CachedTexture;
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struct FrameBuffer;
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class TexrectDrawer
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{
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public:
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TexrectDrawer();
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void init();
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void destroy();
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void add();
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bool draw();
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bool isEmpty();
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private:
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2017-03-05 07:12:49 +00:00
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void _setViewport() const;
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2017-02-12 15:21:20 +00:00
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u32 m_numRects;
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u64 m_otherMode;
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u64 m_mux;
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f32 m_ulx, m_lrx, m_uly, m_lry, m_Z;
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f32 m_max_lrx, m_max_lry;
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graphics::ObjectHandle m_FBO;
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gDPScissor m_scissor;
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CachedTexture * m_pTexture;
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FrameBuffer * m_pBuffer;
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std::unique_ptr<graphics::TexrectDrawerShaderProgram> m_programTex;
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std::unique_ptr<graphics::ShaderProgram> m_programClear;
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struct RectCoords {
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f32 x, y;
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};
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std::vector<RectCoords> m_vecRectCoords;
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};
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#endif // TEXRECTDRAWER_H
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