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Don't set video multisampling when frameBufferEmulation enabled.
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@ -42,8 +42,7 @@ void OGLVideoMupenPlus::_setAttributes()
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CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, config.video.verticalSync);
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CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 32);
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CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16);
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if (config.video.multisampling > 0) {
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if (config.video.multisampling > 0 && config.frameBufferEmulation.enable == 0) {
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CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
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if (config.video.multisampling <= 2)
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CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
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