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Fix array bound write error in renderTriangles.
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@ -163,7 +163,7 @@ int clipW(const SPVertex ** _vsrc, SPVertex * _vdst)
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void renderTriangles(const SPVertex * _pVertices, const GLubyte * _pElements, u32 _numElements)
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{
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vertexclip vclip[12];
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vertexclip vclip[16];
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vertexi vdraw[12];
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const SPVertex * vsrc[4];
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SPVertex vdata[6];
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