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Fix missing check for frame buffer fetch in unemulated blending modes
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@ -358,7 +358,7 @@ public:
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const int forceBlend2 = gDP.otherMode.forceBlender;
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uForceBlendCycle2.set(forceBlend2, _force);
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if (!graphics::Context::DualSourceBlending || dwnd().getDrawer().isTexrectDrawerMode()) {
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if (!(graphics::Context::DualSourceBlending || graphics::Context::FramebufferFetchColor) || dwnd().getDrawer().isTexrectDrawerMode()) {
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// Modes, which shader blender can't emulate
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const u32 mode = _SHIFTR(gDP.otherMode.l, 16, 16);
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switch (mode) {
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