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Texrect hack for 512 width.
Fixed motion blur in Rally Challenge 2000. Need to find a proper solution.
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gDP.cpp
4
gDP.cpp
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@ -856,6 +856,10 @@ void gDPTextureRectangle( f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, f32 s, f
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gSP.textureTile[0] = &gDP.tiles[tile];
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gSP.textureTile[1] = &gDP.tiles[tile < 7 ? tile + 1 : tile];
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// HACK ALERT!
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if ((int(s) == 512) && (gDP.colorImage.width < 512))
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s = 0.0f;
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f32 lrs = s + (lrx - ulx - 1) * dsdx;
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f32 lrt = t + (lry - uly - 1) * dtdy;
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