From 07ce8f7bcbd00adc31ce38215c33b30f1c3c671a Mon Sep 17 00:00:00 2001 From: Rosalie Wanders Date: Sun, 22 Nov 2020 20:37:55 +0100 Subject: [PATCH] FrameBuffer: don't resolve multisampled texture when m_pResolveTexture is null --- src/FrameBuffer.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/FrameBuffer.cpp b/src/FrameBuffer.cpp index e613275a..48543dcb 100644 --- a/src/FrameBuffer.cpp +++ b/src/FrameBuffer.cpp @@ -303,6 +303,9 @@ void FrameBuffer::resolveMultisampledTexture(bool _bForce) if (m_resolved && !_bForce) return; + if (!m_pResolveTexture) + return; + Context::BlitFramebuffersParams blitParams; blitParams.readBuffer = m_FBO; blitParams.drawBuffer = m_resolveFBO;