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Correct UTextureEngine::update() for background textures.

Fixed #2251 Zelda: OnePiece backgrounds broken
This commit is contained in:
Sergey Lipskiy 2020-06-21 18:15:53 +07:00
parent f9dd77886b
commit 0a755614a0

View File

@ -1012,10 +1012,10 @@ public:
pTile->textureMode != TEXTUREMODE_NORMAL ||
g_debugger.isDebugMode())
{
aTexWrap[t][0] = 1.0;
aTexWrap[t][1] = 1.0;
aTexClamp[t][0] = f32(pTexture->width) - 1.0f;
aTexClamp[t][1] = f32(pTexture->height) - 1.0f;
aTexWrap[t][0] = pTexture->hdRatioS;
aTexWrap[t][1] = pTexture->hdRatioT;
aTexClamp[t][0] = f32(pTexture->width) * pTexture->hdRatioS - 1.0f;
aTexClamp[t][1] = f32(pTexture->height) * pTexture->hdRatioT - 1.0f;
aTexWrapEn[t][0] = 0.0;
aTexWrapEn[t][1] = 0.0;
aTexClampEn[t][0] = 1.0;