mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-25 22:09:35 +00:00
Fix z coordinate calculation in TexrectDrawer::addRect()
Fixed #1989, Printf debug statements broken in LLE in Multiple Debug/Prototype games.
This commit is contained in:
parent
f7824a37a0
commit
0e04b3f902
|
@ -228,9 +228,7 @@ bool TexrectDrawer::addRect()
|
|||
m_pBuffer = frameBufferList().getCurrent();
|
||||
m_otherMode = gDP.otherMode._u64;
|
||||
m_mux = gDP.combine.mux;
|
||||
m_Z = (gDP.otherMode.depthSource == G_ZS_PRIM) ?
|
||||
(gDP.primDepth.z - gSP.viewport.vtrans[2]) / gSP.viewport.vscale[2] :
|
||||
gSP.viewport.nearz;
|
||||
m_Z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : 0.0f;
|
||||
m_scissor = gDP.scissor;
|
||||
|
||||
m_ulx = pRect[0].x;
|
||||
|
|
Loading…
Reference in New Issue
Block a user