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https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Fix VS2013 compatibility and some other inconsistencies
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parent
0d68c25143
commit
0e19477b6a
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@ -1,5 +1,4 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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@ -54,6 +54,11 @@
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<ProjectGuid>{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}</ProjectGuid>
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<RootNamespace>GLideN64</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'=='' and '$(VisualStudioVersion)' != '12.0' and '$(VisualStudioVersion)' != '14.0'">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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@ -522,6 +527,7 @@ copy /Y "$(OutDir)$(TargetName).*" "$(Mupen64PluginsDir_x64)")</Command>
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<ClInclude Include="..\..\src\VI.h" />
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<ClInclude Include="..\..\src\windows\GLideN64_windows.h" />
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<ClInclude Include="..\..\src\wst.h" />
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<ClInclude Include="..\..\src\xxHash\xxh3.h" />
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<ClInclude Include="..\..\src\xxHash\xxhash.h" />
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<ClInclude Include="..\..\src\ZilmarGFX_1_3.h">
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<ExcludedFromBuild Condition="'$(Configuration)'=='Debug_mupenplus' Or '$(Configuration)'=='Release_mupenplus'">true</ExcludedFromBuild>
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@ -552,4 +558,4 @@ copy /Y "$(OutDir)$(TargetName).*" "$(Mupen64PluginsDir_x64)")</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -667,6 +667,9 @@
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<ClInclude Include="..\..\src\TexrectDrawer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\xxHash\xxh3.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\xxHash\xxhash.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -796,4 +799,4 @@
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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</Project>
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@ -21,7 +21,11 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{9E05B70F-A294-44A9-A151-B2CC95AA884E}</ProjectGuid>
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<RootNamespace>GLideNUIwtl</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'=='' and '$(VisualStudioVersion)' != '12.0' and '$(VisualStudioVersion)' != '14.0'">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ProjectGuid>{37CAB375-A7A6-3CAB-BD56-0E954D3FD2FE}</ProjectGuid>
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<RootNamespace>GLideNUI</RootNamespace>
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<Keyword>Qt4VSv1.0</Keyword>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'=='' and '$(VisualStudioVersion)' != '12.0' and '$(VisualStudioVersion)' != '14.0'">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<?xml version="1.0" encoding="us-ascii"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGUID>{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}</ProjectGUID>
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<Keyword>Win32Proj</Keyword>
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<Platform>Win32</Platform>
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<ProjectName>libGLideNHQ</ProjectName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'=='' and '$(VisualStudioVersion)' != '12.0' and '$(VisualStudioVersion)' != '14.0'">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<?xml version="1.0" encoding="Windows-1252"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_2xsai.cpp">
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<Filter>Source Files</Filter>
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@ -22,6 +22,11 @@
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<ProjectGuid>{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}</ProjectGuid>
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<RootNamespace>osal</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'=='' and '$(VisualStudioVersion)' != '12.0' and '$(VisualStudioVersion)' != '14.0'">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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