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Fix FrameBufferToRDRAM::CopyToRDRAM when multisampling is on.
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@ -215,8 +215,6 @@ void FrameBuffer::resolveMultisampledTexture()
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glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFBO);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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glBlitFramebuffer(
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0, 0, m_pTexture->realWidth, m_pTexture->realHeight,
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0, 0, m_pResolveTexture->realWidth, m_pResolveTexture->realHeight,
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@ -702,17 +700,15 @@ void FrameBufferToRDRAM::CopyToRDRAM( u32 address, bool bSync ) {
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if (pBuffer == NULL)
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return;
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glDisable(GL_SCISSOR_TEST);
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address = pBuffer->m_startAddress;
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if (config.video.multisampling != 0) {
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pBuffer->resolveMultisampledTexture();
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glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_resolveFBO);
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} else
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glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_FBO);
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glDisable(GL_SCISSOR_TEST);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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glBlitFramebuffer(
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0, 0, video().getWidth(), video().getHeight(),
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0, 0, pBuffer->m_width, pBuffer->m_height,
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