mirror of
https://github.com/blawar/GLideN64.git
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Add VisulStudio 2010 project file.
This commit is contained in:
parent
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228
GLideN64.vcxproj
Normal file
228
GLideN64.vcxproj
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug 1964|Win32">
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<Configuration>Debug 1964</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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<ProjectGuid>{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}</ProjectGuid>
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<RootNamespace>GLideN64</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">Debug 1964\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">Debug 1964\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">true</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>glN64.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>c:\Games\N64\Plugin\GLideN64.dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)New glNintendo64().pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<Optimization>Full</Optimization>
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||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
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</PrecompiledHeader>
|
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<WarningLevel>Level3</WarningLevel>
|
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
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</ClCompile>
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||||
<Link>
|
||||
<AdditionalDependencies>opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<OutputFile>c:\Games\N64\Plugin\GLideN64.dll</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug 1964|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
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||||
<Link>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<OutputFile>c:\Games\N64\Plugin\GLideN64.dll</OutputFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)New glNintendo64().pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<ImportLibrary>$(OutDir)New glNintendo64().lib</ImportLibrary>
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||||
<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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||||
<ClCompile Include="2xSAI.cpp" />
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<ClCompile Include="Combiner.cpp" />
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<ClCompile Include="Config.cpp" />
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||||
<ClCompile Include="CRC.cpp" />
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||||
<ClCompile Include="Debug.cpp" />
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||||
<ClCompile Include="DepthBuffer.cpp" />
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||||
<ClCompile Include="FrameBuffer.cpp" />
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||||
<ClCompile Include="GBI.cpp" />
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||||
<ClCompile Include="gDP.cpp" />
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||||
<ClCompile Include="GLideN64.cpp" />
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<ClCompile Include="gSP.cpp" />
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<ClCompile Include="N64.cpp" />
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<ClCompile Include="OpenGL.cpp" />
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<ClCompile Include="RDP.CPP" />
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<ClCompile Include="RSP.cpp" />
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<ClCompile Include="Textures.cpp" />
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<ClCompile Include="VI.cpp" />
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<ClCompile Include="F3D.cpp" />
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<ClCompile Include="F3DDKR.cpp" />
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||||
<ClCompile Include="F3DEX.cpp" />
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||||
<ClCompile Include="F3DEX2.cpp" />
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||||
<ClCompile Include="F3DPD.cpp" />
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||||
<ClCompile Include="F3DWRUS.cpp" />
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||||
<ClCompile Include="L3D.cpp" />
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||||
<ClCompile Include="L3DEX.cpp" />
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||||
<ClCompile Include="L3DEX2.cpp" />
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||||
<ClCompile Include="S2DEX.cpp" />
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||||
<ClCompile Include="S2DEX2.cpp" />
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||||
<ClCompile Include="GLSLCombiner.cpp" />
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||||
<ClCompile Include="NV_register_combiners.cpp" />
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<ClCompile Include="texture_env.cpp" />
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||||
<ClCompile Include="texture_env_combine.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="2xSAI.h" />
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<ClInclude Include="3DMath.h" />
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<ClInclude Include="Combiner.h" />
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<ClInclude Include="Config.h" />
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<ClInclude Include="convert.h" />
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<ClInclude Include="CRC.h" />
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<ClInclude Include="Debug.h" />
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<ClInclude Include="DepthBuffer.h" />
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<ClInclude Include="FrameBuffer.h" />
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<ClInclude Include="GBI.h" />
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<ClInclude Include="gDP.h" />
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<ClInclude Include="glATI.h" />
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<ClInclude Include="glext.h" />
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<ClInclude Include="GLideN64.h" />
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<ClInclude Include="gSP.h" />
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<ClInclude Include="N64.h" />
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<ClInclude Include="Noise_shader.h" />
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<ClInclude Include="OpenGL.h" />
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<ClInclude Include="RDP.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="RSP.h" />
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<ClInclude Include="Shaders.h" />
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<ClInclude Include="Textures.h" />
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<ClInclude Include="Types.h" />
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<ClInclude Include="VI.h" />
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<ClInclude Include="wglext.h" />
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<ClInclude Include="F3D.h" />
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<ClInclude Include="F3DDKR.h" />
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<ClInclude Include="F3DEX.h" />
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<ClInclude Include="F3DEX2.h" />
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<ClInclude Include="F3DPD.h" />
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<ClInclude Include="F3DWRUS.h" />
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<ClInclude Include="L3D.h" />
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<ClInclude Include="L3DEX.h" />
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||||
<ClInclude Include="L3DEX2.h" />
|
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<ClInclude Include="S2DEX.h" />
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||||
<ClInclude Include="S2DEX2.h" />
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<ClInclude Include="GLSLCombiner.h" />
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<ClInclude Include="NV_register_combiners.h" />
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<ClInclude Include="texture_env.h" />
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||||
<ClInclude Include="texture_env_combine.h" />
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<ClInclude Include="ZilmarGFX_1_3.h" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<ResourceCompile Include="Resource.rc" />
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||||
</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
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260
GLideN64.vcxproj.filters
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260
GLideN64.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<UniqueIdentifier>{315ddc50-16f7-4058-b6e4-05afaad9c0b3}</UniqueIdentifier>
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<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
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<Filter Include="Source Files\uCodes">
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<UniqueIdentifier>{23e5405e-5c26-4dcf-8c37-426901e33c55}</UniqueIdentifier>
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<UniqueIdentifier>{94476478-6142-414d-8301-45122ec74f2c}</UniqueIdentifier>
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<Filter Include="Header Files\uCodes">
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<Filter Include="Resource Files">
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<UniqueIdentifier>{ceb7e29d-3bc2-453c-a043-ef450103c3f0}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
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<ItemGroup>
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<ClCompile Include="2xSAI.cpp">
|
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<ClCompile Include="Combiner.cpp">
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<Filter>Source Files</Filter>
|
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|
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<ClCompile Include="Config.cpp">
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<Filter>Source Files</Filter>
|
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|
||||
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|
||||
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|
||||
<ClCompile Include="Debug.cpp">
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<Filter>Source Files</Filter>
|
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<Filter>Source Files</Filter>
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|
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|
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<Filter>Source Files</Filter>
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||||
<ClCompile Include="gSP.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="N64.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
|
||||
<ClCompile Include="OpenGL.cpp">
|
||||
<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="RDP.CPP">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="RSP.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="Textures.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
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<ClCompile Include="VI.cpp">
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<Filter>Source Files</Filter>
|
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||||
<ClCompile Include="F3D.cpp">
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||||
<Filter>Source Files\uCodes</Filter>
|
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<ClCompile Include="F3DDKR.cpp">
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<Filter>Source Files\uCodes</Filter>
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||||
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<ClCompile Include="F3DEX.cpp">
|
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<Filter>Source Files\uCodes</Filter>
|
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|
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<ClCompile Include="F3DEX2.cpp">
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<Filter>Source Files\uCodes</Filter>
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||||
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<ClCompile Include="F3DPD.cpp">
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<Filter>Source Files\uCodes</Filter>
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<ClCompile Include="F3DWRUS.cpp">
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<ClCompile Include="L3D.cpp">
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<Filter>Source Files\uCodes</Filter>
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||||
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|
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<ClCompile Include="L3DEX2.cpp">
|
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|
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<ClCompile Include="S2DEX.cpp">
|
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<Filter>Source Files\uCodes</Filter>
|
||||
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<ClCompile Include="S2DEX2.cpp">
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||||
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<ClCompile Include="GLSLCombiner.cpp">
|
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<Filter>Source Files\Combiners</Filter>
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<ClCompile Include="texture_env.cpp">
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|
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<ItemGroup>
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<Filter>Header Files</Filter>
|
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|
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<ClInclude Include="3DMath.h">
|
||||
<Filter>Header Files</Filter>
|
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|
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<ClInclude Include="Combiner.h">
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="Config.h">
|
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<Filter>Header Files</Filter>
|
||||
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|
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<ClInclude Include="convert.h">
|
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<Filter>Header Files</Filter>
|
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|
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<ClInclude Include="CRC.h">
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|
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<ClInclude Include="Debug.h">
|
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<Filter>Header Files</Filter>
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<ClInclude Include="DepthBuffer.h">
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<Filter>Header Files</Filter>
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|
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<ClInclude Include="FrameBuffer.h">
|
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<Filter>Header Files</Filter>
|
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|
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<ClInclude Include="GBI.h">
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<Filter>Header Files</Filter>
|
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|
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<ClInclude Include="gDP.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="glATI.h">
|
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
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<ClInclude Include="glext.h">
|
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<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="GLideN64.h">
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||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="gSP.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="N64.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="OpenGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="RDP.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="RSP.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Textures.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VI.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="wglext.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="F3D.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="F3DDKR.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="F3DEX.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="F3DEX2.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="F3DPD.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="F3DWRUS.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="L3D.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="L3DEX.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="L3DEX2.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="S2DEX.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="S2DEX2.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLSLCombiner.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="NV_register_combiners.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture_env.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture_env_combine.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ZilmarGFX_1_3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Noise_shader.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Shaders.h">
|
||||
<Filter>Header Files\Combiners</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
23
GLideN64_vs2010.sln
Normal file
23
GLideN64_vs2010.sln
Normal file
|
@ -0,0 +1,23 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLideN64", "GLideN64.vcxproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug 1964|Win32 = Debug 1964|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug 1964|Win32.ActiveCfg = Debug 1964|Win32
|
||||
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug 1964|Win32.Build.0 = Debug 1964|Win32
|
||||
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user