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Correct condition for FrameBuffer::m_needHeightCorrection.
Fixed screen shake in Mario Tennis (E), issue #296
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@ -181,7 +181,7 @@ void FrameBuffer::init(u32 _address, u32 _endAddress, u16 _format, u16 _size, u1
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m_scaleY = ogl.getScaleY();
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m_fillcolor = 0;
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m_cfb = _cfb;
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m_needHeightCorrection = _width != VI.width;
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m_needHeightCorrection = _width != VI.width && _width != *REG.VI_WIDTH;
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m_cleared = false;
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_initTexture(_format, _size, m_pTexture);
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