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Set CHANGED_TILE flag in gDPSetTile.
Fixed Banjo Tooie: certain textures change/shift #499
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@ -319,6 +319,8 @@ void gDPSetTile( u32 format, u32 size, u32 line, u32 tmem, u32 tile, u32 palette
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}
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}
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gDP.changed |= CHANGED_TILE;
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#ifdef DEBUG
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DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTile( %s, %s, %i, %i, %i, %i, %s%s, %s%s, %i, %i, %i, %i );\n",
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ImageFormatText[format],
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