1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 16:29:56 +00:00

[INI] Remove Dithering Noise from Paint Studio & add Paint Studio prototype

This commit is contained in:
LuigiBlood 2020-06-22 13:43:06 +02:00 committed by Sergey Lipskiy
parent 7b6e304d84
commit 1467582e8f

View File

@ -31,13 +31,14 @@ Good_Name=Castlevania - Legacy Of Darkness (E)(U)
frameBufferEmulation\copyToRDRAM=1
[DMPJ]
Good_Name=Mario Paint Studio (64dd disk)
Good_Name=Mario Artist Paint Studio (J) (64DD)
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\nativeResFactor=1
frameBufferEmulation\copyAuxToRDRAM=1
generalEmulation\rdramImageDitheringMode=0
[DMTJ]
Good_Name=Mario Artist Talent Studio (64dd disk)
Good_Name=Mario Artist Talent Studio (J) (64DD)
frameBufferEmulation\copyAuxToRDRAM=1
[DONKEY%20KONG%2064]
@ -255,6 +256,12 @@ Good_Name=Star Twins (J)
frameBufferEmulation\fbInfoDisabled=0
frameBufferEmulation\copyAuxToRDRAM=1
[TEST]
Good_Name=Mario Artist Paint Studio (J) (1999-02-11 Prototype) (64DD)
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyFromRDRAM=1
generalEmulation\rdramImageDitheringMode=0
[TETRISPHERE]
Good_Name=Tetrisphere (U)
generalEmulation\correctTexrectCoords=2