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https://github.com/blawar/GLideN64.git
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[INI] Remove Dithering Noise from Paint Studio & add Paint Studio prototype
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@ -31,13 +31,14 @@ Good_Name=Castlevania - Legacy Of Darkness (E)(U)
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frameBufferEmulation\copyToRDRAM=1
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frameBufferEmulation\copyToRDRAM=1
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[DMPJ]
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[DMPJ]
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Good_Name=Mario Paint Studio (64dd disk)
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Good_Name=Mario Artist Paint Studio (J) (64DD)
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\nativeResFactor=1
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frameBufferEmulation\nativeResFactor=1
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frameBufferEmulation\copyAuxToRDRAM=1
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generalEmulation\rdramImageDitheringMode=0
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[DMTJ]
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[DMTJ]
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Good_Name=Mario Artist Talent Studio (64dd disk)
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Good_Name=Mario Artist Talent Studio (J) (64DD)
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyAuxToRDRAM=1
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[DONKEY%20KONG%2064]
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[DONKEY%20KONG%2064]
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@ -255,6 +256,12 @@ Good_Name=Star Twins (J)
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyAuxToRDRAM=1
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[TEST]
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Good_Name=Mario Artist Paint Studio (J) (1999-02-11 Prototype) (64DD)
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyFromRDRAM=1
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generalEmulation\rdramImageDitheringMode=0
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[TETRISPHERE]
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[TETRISPHERE]
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Good_Name=Tetrisphere (U)
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Good_Name=Tetrisphere (U)
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generalEmulation\correctTexrectCoords=2
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generalEmulation\correctTexrectCoords=2
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