mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Switch from glActiveTextureARB to glActiveTexture
This commit is contained in:
parent
2c5266eef3
commit
14f5a92da3
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@ -432,7 +432,7 @@ void Combiner_Destroy()
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for (int i = 0; i < OGL.maxTextureUnits; i++)
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{
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glActiveTextureARB( GL_TEXTURE0_ARB + i );
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glActiveTexture( GL_TEXTURE0 + i );
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glDisable( GL_TEXTURE_2D );
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}
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}
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@ -460,11 +460,11 @@ void FrameBuffer_RenderBuffer( u32 address )
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{
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for (int i = 0; i < OGL.maxTextureUnits; i++)
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{
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glActiveTextureARB( GL_TEXTURE0_ARB + i );
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glActiveTexture( GL_TEXTURE0 + i );
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glDisable( GL_TEXTURE_2D );
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}
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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}
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TextureCache_ActivateTexture( 0, current->texture );
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@ -512,7 +512,7 @@ void FrameBuffer_RenderBuffer( u32 address )
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#endif
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/* glEnable( GL_TEXTURE_2D );
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );*/
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glLoadIdentity();
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glPopAttrib();
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@ -170,9 +170,9 @@ void DestroyShadowMapShader()
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void InitGLSLCombiner()
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{
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glActiveTextureARB(GL_TEXTURE0_ARB);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glActiveTextureARB(GL_TEXTURE1_ARB);
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glActiveTexture(GL_TEXTURE1);
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glEnable(GL_TEXTURE_2D);
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g_vertex_shader_object = glCreateShader(GL_VERTEX_SHADER);
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@ -674,7 +674,7 @@ void GLSL_RenderDepth() {
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return;
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glPushAttrib( GL_ENABLE_BIT | GL_VIEWPORT_BIT );
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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glBindTexture(GL_TEXTURE_2D, frameBuffer.top->depth_texture->glName);
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// glBindTexture(GL_TEXTURE_2D, g_zlut_tex);
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@ -15,9 +15,9 @@ static CombinerInput CombinerInputs[] =
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// CMB
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{ GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// T0
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{ GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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{ GL_TEXTURE0, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// T1
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{ GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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{ GL_TEXTURE1, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// PRIM
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{ GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// SHADE
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@ -31,9 +31,9 @@ static CombinerInput CombinerInputs[] =
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// CMBALPHA
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{ GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA },
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// T0ALPHA
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{ GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA },
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{ GL_TEXTURE0, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA },
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// T1ALPHA
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{ GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA },
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{ GL_TEXTURE1, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA },
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// PRIMALPHA
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{ GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA },
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// SHADEALPHA
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@ -45,7 +45,7 @@ static CombinerInput CombinerInputs[] =
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// PRIMLODFRAC
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{ GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// NOISE
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{ GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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{ GL_TEXTURE1, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// K4
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{ GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB },
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// K5
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@ -219,7 +219,7 @@ void Init_NV_register_combiners()
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for (int i = 0; i < OGL.maxTextureUnits; i++)
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{
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glActiveTextureARB( GL_TEXTURE0_ARB + i );
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glActiveTexture( GL_TEXTURE0 + i );
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glDisable( GL_TEXTURE_2D );
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}
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}
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@ -552,10 +552,10 @@ void RegisterCombiners::Set()
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combiner.vertex.secondaryColor = m_vertex.secondaryColor;
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combiner.vertex.alpha = m_vertex.alpha;
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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if (combiner.usesT0) glEnable( GL_TEXTURE_2D ); else glDisable( GL_TEXTURE_2D );
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glActiveTextureARB( GL_TEXTURE1_ARB );
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glActiveTexture( GL_TEXTURE1 );
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if (combiner.usesT1) glEnable( GL_TEXTURE_2D ); else glDisable( GL_TEXTURE_2D );
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glCombinerParameteriNV( GL_NUM_GENERAL_COMBINERS_NV, m_numCombiners );
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100
OpenGL.cpp
100
OpenGL.cpp
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@ -51,10 +51,10 @@ PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
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PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
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PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;
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// ARB_multitexture functions
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
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PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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// multitexture functions
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
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PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
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// EXT_fog_coord functions
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PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
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@ -197,17 +197,14 @@ void OGL_InitExtensions()
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glGetIntegerv( GL_MAX_GENERAL_COMBINERS_NV, &OGL.maxGeneralCombiners );
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}
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if (OGL.ARB_multitexture = isExtensionSupported( "GL_ARB_multitexture" ))
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{
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#ifndef __LINUX__
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glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress( "glActiveTextureARB" );
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glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)wglGetProcAddress( "glClientActiveTextureARB" );
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glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress( "glMultiTexCoord2fARB" );
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glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress( "glActiveTexture" );
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glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)wglGetProcAddress( "glClientActiveTexture" );
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glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)wglGetProcAddress( "glMultiTexCoord2f" );
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#endif // !__LINUX__
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glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &OGL.maxTextureUnits );
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OGL.maxTextureUnits = min( 8, OGL.maxTextureUnits ); // The plugin only supports 8, and 4 is really enough
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}
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glGetIntegerv( GL_MAX_TEXTURE_UNITS, &OGL.maxTextureUnits );
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OGL.maxTextureUnits = min( 8, OGL.maxTextureUnits ); // The plugin only supports 8, and 4 is really enough
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if (OGL.EXT_fog_coord = isExtensionSupported( "GL_EXT_fog_coord" ))
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{
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@ -315,21 +312,13 @@ void OGL_InitStates()
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glEnableClientState( GL_SECONDARY_COLOR_ARRAY_EXT );
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}
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if (OGL.ARB_multitexture)
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{
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glClientActiveTextureARB( GL_TEXTURE0_ARB );
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glTexCoordPointer( 2, GL_FLOAT, sizeof( GLVertex ), &OGL.vertices[0].s0 );
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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glClientActiveTexture( GL_TEXTURE0 );
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glTexCoordPointer( 2, GL_FLOAT, sizeof( GLVertex ), &OGL.vertices[0].s0 );
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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glClientActiveTextureARB( GL_TEXTURE1_ARB );
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glTexCoordPointer( 2, GL_FLOAT, sizeof( GLVertex ), &OGL.vertices[0].s1 );
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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else
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{
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glTexCoordPointer( 2, GL_FLOAT, sizeof( GLVertex ), &OGL.vertices[0].s0 );
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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glClientActiveTexture( GL_TEXTURE1 );
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glTexCoordPointer( 2, GL_FLOAT, sizeof( GLVertex ), &OGL.vertices[0].s1 );
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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if (OGL.EXT_fog_coord)
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{
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@ -1032,8 +1021,7 @@ void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls
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rect[1].t0 = cache.current[0]->offsetT - rect[1].t0;
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}
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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if ((rect[0].s0 >= 0.0f) && (rect[1].s0 <= cache.current[0]->width))
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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@ -1053,7 +1041,7 @@ void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls
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rect[1].t0 *= cache.current[0]->scaleT;
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}
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if (combiner.usesT1 && OGL.ARB_multitexture)
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if (combiner.usesT1)
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{
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rect[0].s1 = rect[0].s1 * cache.current[1]->shiftScaleS - gSP.textureTile[1]->fuls;
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rect[0].t1 = rect[0].t1 * cache.current[1]->shiftScaleT - gSP.textureTile[1]->fult;
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@ -1080,7 +1068,7 @@ void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls
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rect[1].t1 = cache.current[1]->offsetT - rect[1].t1;
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}
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glActiveTextureARB( GL_TEXTURE1_ARB );
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glActiveTexture( GL_TEXTURE1 );
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if ((rect[0].s1 == 0.0f) && (rect[1].s1 <= cache.current[1]->width))
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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@ -1096,9 +1084,7 @@ void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls
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if ((gDP.otherMode.cycleType == G_CYC_COPY) && !OGL.forceBilinear)
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{
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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}
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@ -1113,45 +1099,21 @@ void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls
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if (OGL.EXT_secondary_color)
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glSecondaryColor3fEXT( rect[0].secondaryColor.r, rect[0].secondaryColor.g, rect[0].secondaryColor.b );
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if (OGL.ARB_multitexture)
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{
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glMultiTexCoord2fARB( GL_TEXTURE0_ARB, rect[0].s0, rect[0].t0 );
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glMultiTexCoord2fARB( GL_TEXTURE1_ARB, rect[0].s1, rect[0].t1 );
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glVertex4f( rect[0].x, rect[0].y, rect[0].z, 1.0f );
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glMultiTexCoord2f( GL_TEXTURE0, rect[0].s0, rect[0].t0 );
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glMultiTexCoord2f( GL_TEXTURE1, rect[0].s1, rect[0].t1 );
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glVertex4f( rect[0].x, rect[0].y, rect[0].z, 1.0f );
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glMultiTexCoord2fARB( GL_TEXTURE0_ARB, rect[1].s0, rect[0].t0 );
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glMultiTexCoord2fARB( GL_TEXTURE1_ARB, rect[1].s1, rect[0].t1 );
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glVertex4f( rect[1].x, rect[0].y, rect[0].z, 1.0f );
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glMultiTexCoord2f( GL_TEXTURE0, rect[1].s0, rect[0].t0 );
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glMultiTexCoord2f( GL_TEXTURE1, rect[1].s1, rect[0].t1 );
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glVertex4f( rect[1].x, rect[0].y, rect[0].z, 1.0f );
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glMultiTexCoord2fARB( GL_TEXTURE0_ARB, rect[1].s0, rect[1].t0 );
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glMultiTexCoord2fARB( GL_TEXTURE1_ARB, rect[1].s1, rect[1].t1 );
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glVertex4f( rect[1].x, rect[1].y, rect[0].z, 1.0f );
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glMultiTexCoord2f( GL_TEXTURE0, rect[1].s0, rect[1].t0 );
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glMultiTexCoord2f( GL_TEXTURE1, rect[1].s1, rect[1].t1 );
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glVertex4f( rect[1].x, rect[1].y, rect[0].z, 1.0f );
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glMultiTexCoord2fARB( GL_TEXTURE0_ARB, rect[0].s0, rect[1].t0 );
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glMultiTexCoord2fARB( GL_TEXTURE1_ARB, rect[0].s1, rect[1].t1 );
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glVertex4f( rect[0].x, rect[1].y, rect[0].z, 1.0f );
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}
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else
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{
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glTexCoord2f( rect[0].s0, rect[0].t0 );
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glVertex4f( rect[0].x, rect[0].y, rect[0].z, 1.0f );
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if (flip)
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glTexCoord2f( rect[1].s0, rect[0].t0 );
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else
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glTexCoord2f( rect[0].s0, rect[1].t0 );
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glVertex4f( rect[1].x, rect[0].y, rect[0].z, 1.0f );
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glTexCoord2f( rect[1].s0, rect[1].t0 );
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glVertex4f( rect[1].x, rect[1].y, rect[0].z, 1.0f );
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if (flip)
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glTexCoord2f( rect[1].s0, rect[0].t0 );
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else
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glTexCoord2f( rect[1].s0, rect[0].t0 );
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glVertex4f( rect[0].x, rect[1].y, rect[0].z, 1.0f );
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}
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glMultiTexCoord2f( GL_TEXTURE0, rect[0].s0, rect[1].t0 );
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glMultiTexCoord2f( GL_TEXTURE1, rect[0].s1, rect[1].t1 );
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glVertex4f( rect[0].x, rect[1].y, rect[0].z, 1.0f );
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glEnd();
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glLoadIdentity();
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7
OpenGL.h
7
OpenGL.h
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@ -48,7 +48,6 @@ struct GLInfo
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BOOL ATI_texture_env_combine3; // Radeon
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BOOL ATIX_texture_env_route; // Radeon
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BOOL ARB_multitexture; // TNT, GeForce, Rage 128, Radeon
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BOOL ARB_texture_env_combine; // GeForce, Rage 128, Radeon
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BOOL ARB_texture_env_crossbar; // Radeon (GeForce supports it, but doesn't report it)
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@ -136,9 +135,9 @@ extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
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extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
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extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;
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extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
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extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
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extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
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extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
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19
Textures.cpp
19
Textures.cpp
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@ -735,9 +735,7 @@ u32 TextureCache_CalculateCRC( u32 t, u32 width, u32 height )
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void TextureCache_ActivateTexture( u32 t, CachedTexture *texture )
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{
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// If multitexturing, set the appropriate texture
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB + t );
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glActiveTexture( GL_TEXTURE0 + t );
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// Bind the cached texture
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glBindTexture( GL_TEXTURE_2D, texture->glName );
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@ -767,9 +765,7 @@ void TextureCache_ActivateTexture( u32 t, CachedTexture *texture )
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void TextureCache_ActivateDummy( u32 t )
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{
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//TextureCache_ActivateTexture( t, cache.dummy );
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB + t );
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glActiveTexture( GL_TEXTURE0 + t );
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glBindTexture( GL_TEXTURE_2D, cache.dummy->glName );
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@ -813,9 +809,7 @@ void TextureCache_UpdateBackground()
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cache.misses++;
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// If multitexturing, set the appropriate texture
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
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cache.current[0] = TextureCache_AddTop();
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@ -1041,9 +1035,7 @@ void TextureCache_Update( u32 t )
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cache.misses++;
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// If multitexturing, set the appropriate texture
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB + t );
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glActiveTexture( GL_TEXTURE0 + t );
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cache.current[t] = TextureCache_AddTop();
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@ -1134,8 +1126,7 @@ void TextureCache_Update( u32 t )
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void TextureCache_ActivateNoise( u32 t )
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{
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB + t );
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glActiveTexture( GL_TEXTURE0 + t );
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glBindTexture( GL_TEXTURE_2D, cache.glNoiseNames[RSP.DList & 0x1F] );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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@ -162,9 +162,7 @@ void TexEnv::Set()
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combiner.vertex.secondaryColor = COMBINED;
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combiner.vertex.alpha = m_fragment.alpha;
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// Shouldn't ever happen, but who knows?
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if (OGL.ARB_multitexture)
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glActiveTextureARB( GL_TEXTURE0_ARB );
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glActiveTexture( GL_TEXTURE0 );
|
||||
|
||||
if (m_usesT0 || m_usesT1)
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
|
|
|
@ -101,8 +101,8 @@ static TexEnvCombinerArg TexEnvArgs[] =
|
|||
|
||||
/* if ((TexEnvArgs[i].source == GL_PREVIOUS_ARB) && (OGL.ATIX_texture_env_route)) \
|
||||
{ \
|
||||
m_alpha[combinedUnit].outputTexture = GL_TEXTURE0_ARB + n; \
|
||||
m_alpha[n].a.source = GL_TEXTURE0_ARB + n; \
|
||||
m_alpha[combinedUnit].outputTexture = GL_TEXTURE0 + n; \
|
||||
m_alpha[n].a.source = GL_TEXTURE0 + n; \
|
||||
m_alpha[n].a.operand = GL_SRC_ALPHA; \
|
||||
} \
|
||||
else*/
|
||||
|
@ -139,7 +139,7 @@ void Init_texture_env_combine()
|
|||
for (int i = 0; i < OGL.maxTextureUnits; i++)
|
||||
{
|
||||
TextureCache_ActivateDummy( i );
|
||||
//glActiveTextureARB( GL_TEXTURE0_ARB + i );
|
||||
//glActiveTexture( GL_TEXTURE0 + i );
|
||||
//glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
|
||||
//glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex );
|
||||
//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
|
@ -148,11 +148,11 @@ void Init_texture_env_combine()
|
|||
|
||||
if ((OGL.ARB_texture_env_crossbar) || (OGL.NV_texture_env_combine4) || (OGL.ATIX_texture_env_route))
|
||||
{
|
||||
TexEnvArgs[TEXEL0].source = GL_TEXTURE0_ARB;
|
||||
TexEnvArgs[TEXEL0_ALPHA].source = GL_TEXTURE0_ARB;
|
||||
TexEnvArgs[TEXEL0].source = GL_TEXTURE0;
|
||||
TexEnvArgs[TEXEL0_ALPHA].source = GL_TEXTURE0;
|
||||
|
||||
TexEnvArgs[TEXEL1].source = GL_TEXTURE1_ARB;
|
||||
TexEnvArgs[TEXEL1_ALPHA].source = GL_TEXTURE1_ARB;
|
||||
TexEnvArgs[TEXEL1].source = GL_TEXTURE1;
|
||||
TexEnvArgs[TEXEL1_ALPHA].source = GL_TEXTURE1;
|
||||
}
|
||||
|
||||
if (OGL.ATI_texture_env_combine3)
|
||||
|
@ -166,7 +166,7 @@ void Uninit_texture_env_combine()
|
|||
{
|
||||
for (int i = 0; i < OGL.maxTextureUnits; i++)
|
||||
{
|
||||
glActiveTextureARB( GL_TEXTURE0_ARB + i );
|
||||
glActiveTexture( GL_TEXTURE0 + i );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
|
||||
}
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ void TexEnvCombiner::UpdateColors()
|
|||
{
|
||||
SetConstant( color, m_color[i].constant, m_alpha[i].constant );
|
||||
|
||||
glActiveTextureARB( GL_TEXTURE0_ARB + i );
|
||||
glActiveTexture( GL_TEXTURE0 + i );
|
||||
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &color.r );
|
||||
}
|
||||
}
|
||||
|
@ -197,13 +197,13 @@ TexEnvCombiner::TexEnvCombiner( Combiner *color, Combiner *alpha )
|
|||
SetColorCombinerValues( i, arg1, GL_PREVIOUS_ARB, GL_SRC_COLOR );
|
||||
SetColorCombinerValues( i, arg2, GL_PREVIOUS_ARB, GL_SRC_COLOR );
|
||||
m_color[i].constant = COMBINED;
|
||||
m_color[i].outputTexture = GL_TEXTURE0_ARB + i;
|
||||
m_color[i].outputTexture = GL_TEXTURE0 + i;
|
||||
|
||||
SetAlphaCombinerValues( i, arg0, GL_PREVIOUS_ARB, GL_SRC_ALPHA );
|
||||
SetAlphaCombinerValues( i, arg1, GL_PREVIOUS_ARB, GL_SRC_ALPHA );
|
||||
SetAlphaCombinerValues( i, arg2, GL_PREVIOUS_ARB, GL_SRC_ALPHA );
|
||||
m_alpha[i].constant = COMBINED;
|
||||
m_alpha[i].outputTexture = GL_TEXTURE0_ARB + i;
|
||||
m_alpha[i].outputTexture = GL_TEXTURE0 + i;
|
||||
}
|
||||
|
||||
m_usesT0 = FALSE;
|
||||
|
@ -541,7 +541,7 @@ void BeginTextureUpdate_texture_env_combine()
|
|||
{
|
||||
for (int i = 0; i < OGL.maxTextureUnits; i++)
|
||||
{
|
||||
glActiveTextureARB( GL_TEXTURE0_ARB + i );
|
||||
glActiveTexture( GL_TEXTURE0 + i );
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
}
|
||||
|
@ -558,7 +558,7 @@ void TexEnvCombiner::Set()
|
|||
|
||||
for (int i = 0; i < OGL.maxTextureUnits; i++)
|
||||
{
|
||||
glActiveTextureARB( GL_TEXTURE0_ARB + i );
|
||||
glActiveTexture( GL_TEXTURE0 + i );
|
||||
|
||||
if ((i < m_usedUnits ) || ((i < 2) && m_usesT1))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue
Block a user