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Fix destX calculation in FrameBufferList::renderBuffer()
Fixed black boarders size in Banjo-Kazooie.
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@ -1342,8 +1342,8 @@ void FrameBufferList::renderBuffer()
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const s32 hEnd = _SHIFTR(*REG.VI_H_START, 0, 10);
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const s32 hx1 = max(0, h0 + 640 - hEnd);
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//const s32 hx1 = hx0 + rdpRes.vi_hres;
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dstX0 = (s32)((hx0 + XoffsetRight) * dstScaleX);
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dstX1 = m_overscan.getDrawingWidth() - (s32)((hx1 + Xdivot) * dstScaleX);
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dstX0 = (s32)((hx0 * viScaleX + XoffsetRight) * dstScaleX);
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dstX1 = m_overscan.getDrawingWidth() - (s32)((hx1 * viScaleX + Xdivot) * dstScaleX);
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const f32 srcScaleY = pFilteredBuffer->m_scale;
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CachedTexture * pBufferTexture = pFilteredBuffer->m_pTexture;
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