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Correct FrameBufferList::renderBuffer -
Add more check that buffer width is not zero. Fixed flicker in Midway racing games, #373
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@ -521,7 +521,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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{
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static s32 vStartPrev = 0;
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if (VI.width == 0 || *REG.VI_WIDTH == 0) // H width is zero. Don't draw
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if (VI.width == 0 || *REG.VI_WIDTH == 0 || *REG.VI_H_START == 0) // H width is zero. Don't draw
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return;
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FrameBuffer *pBuffer = findBuffer(_address);
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