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Set viewport in TextDrawer::drawText
Fixed text messages not shown in some games.
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@ -346,6 +346,9 @@ void TextDrawer::drawText(const char *_pText, float _x, float _y) const
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gfxContext.setBlending(blend::SRC_ALPHA, blend::ONE_MINUS_SRC_ALPHA);
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m_program->activate();
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gfxContext.setViewport(0, 0, wnd.getWidth(), wnd.getHeight());
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gSP.changed |= CHANGED_VIEWPORT;
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Context::TexParameters setParams;
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setParams.handle = m_atlas->m_pTexture->name;
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setParams.textureUnitIndex = textureIndices::Tex[0];
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