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Correct condition for depth buffer rendering.
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@ -910,7 +910,7 @@ void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls
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OGL_UpdateStates();
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// if ((gDP.otherMode.l >> 16) == 0x3c18 && gDP.combine.muxs0 == 0x00ffffff && gDP.combine.muxs1 == 0xfffff238) //depth image based fog
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if (gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width*6/4))
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if (gSP.textureTile[0]->frameBuffer == NULL && gSP.textureTile[1]->frameBuffer == NULL && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width*6/4))
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GLS_SetShadowMapCombiner();
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glDisable( GL_CULL_FACE );
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