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Remove if (!_canDraw()) from OGLRender::clearColorBuffer
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@ -1218,9 +1218,6 @@ void OGLRender::clearDepthBuffer(u32 _uly, u32 _lry)
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void OGLRender::clearColorBuffer(float *_pColor )
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{
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if (!_canDraw())
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return;
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glDisable(GL_SCISSOR_TEST);
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glClearColor( _pColor[0], _pColor[1], _pColor[2], _pColor[3] );
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