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glEnable(GL_TEXTURE_2D) is not valid for Open GL ES 2 (probably not valid for 3+ either, but it doesn't throw an error in those versions)
Fixes https://github.com/gonetz/GLideN64/issues/999 See: https://www.khronos.org/opengles/sdk/docs/man/xhtml/glEnable.xml
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@ -116,9 +116,7 @@ void InitShaderCombiner()
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}
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glActiveTexture(GL_TEXTURE1);
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glEnable(GL_TEXTURE_2D);
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g_vertex_shader_object = _createShader(GL_VERTEX_SHADER, vertex_shader);
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g_vertex_shader_object_notex = _createShader(GL_VERTEX_SHADER, vertex_shader_notex);
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