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glEnable(GL_TEXTURE_2D) is not valid for Open GL ES 2 (probably not valid for 3+ either, but it doesn't throw an error in those versions)

Fixes https://github.com/gonetz/GLideN64/issues/999

See:
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glEnable.xml
This commit is contained in:
Logan McNaughton 2016-05-25 13:59:04 -06:00
parent 5b6b33f80b
commit 171b8c35fe

View File

@ -116,9 +116,7 @@ void InitShaderCombiner()
}
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE1);
glEnable(GL_TEXTURE_2D);
g_vertex_shader_object = _createShader(GL_VERTEX_SHADER, vertex_shader);
g_vertex_shader_object_notex = _createShader(GL_VERTEX_SHADER, vertex_shader_notex);