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Correct PBO mode for FrameBufferToRDRAM and DepthBufferToRDRAM.
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@ -754,7 +754,7 @@ void FrameBufferToRDRAM::Init()
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// Generate and initialize Pixel Buffer Objects
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glGenBuffers(1, &m_PBO);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO);
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glBufferData(GL_PIXEL_PACK_BUFFER, m_pTexture->textureBytes, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_PIXEL_PACK_BUFFER, m_pTexture->textureBytes, NULL, GL_DYNAMIC_READ);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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@ -913,7 +913,7 @@ void DepthBufferToRDRAM::Init()
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// Generate and initialize Pixel Buffer Objects
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glGenBuffers(1, &m_PBO);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO);
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glBufferData(GL_PIXEL_PACK_BUFFER, 640*480*sizeof(float), NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_PIXEL_PACK_BUFFER, 640*480*sizeof(float), NULL, GL_DYNAMIC_READ);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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