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Remove combiner update from FrameBufferList::attachDepthBuffer().
WEIRD: If new combiner is created on CombinerInfo::get().update(), it than works incorrect. Example: pause screen in Banjo Tooie. !!!
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@ -323,8 +323,6 @@ void FrameBufferList::attachDepthBuffer()
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#endif
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assert(checkFBO());
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}
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CombinerInfo::get().update();
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currentCombiner()->updateDepthInfo(true);
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}
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void FrameBuffer_Init()
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