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Up shader storage version.
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@ -384,7 +384,7 @@ Storage format:
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uint32 - number of shaders
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shaders in binary form
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*/
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static const u32 ShaderStorageFormatVersion = 0x0AU;
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static const u32 ShaderStorageFormatVersion = 0x0BU;
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void CombinerInfo::_saveShadersStorage() const
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{
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if (m_shadersLoaded >= m_combiners.size())
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