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Up shader storage version.

This commit is contained in:
Sergey Lipskiy 2016-11-13 19:30:14 +07:00
parent 866fe9f7e9
commit 18248337b4

View File

@ -384,7 +384,7 @@ Storage format:
uint32 - number of shaders
shaders in binary form
*/
static const u32 ShaderStorageFormatVersion = 0x0AU;
static const u32 ShaderStorageFormatVersion = 0x0BU;
void CombinerInfo::_saveShadersStorage() const
{
if (m_shadersLoaded >= m_combiners.size())