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Fix gDPLoadTLUT when count > 256
Fixed crash in Vigilante 8: 2nd Offense Menu #1479
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@ -636,15 +636,16 @@ void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
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count = 16;
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int i = 0;
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u32 destIdx = 0;
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while (i < count) {
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for (u16 j = 0; (j < 16) && (i < count); ++j, ++i) {
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*dest = swapword(*(u16*)(RDRAM + (address ^ 2)));
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dest[destIdx&0x3FF] = swapword(*(u16*)(RDRAM + (address ^ 2)));
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address += 2;
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dest += 4;
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destIdx += 4;
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}
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gDP.paletteCRC16[pal] = CRC_CalculatePalette(0xFFFFFFFF, &TMEM[256 + (pal << 4)], 16);
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++pal;
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pal = (pal + 1) & 0x0F;
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}
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gDP.paletteCRC256 = CRC_Calculate(0xFFFFFFFF, gDP.paletteCRC16, 64);
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