mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-30 08:24:05 +00:00
Moved structs into Native.h.
This commit is contained in:
parent
311608c42d
commit
187d1a9caa
|
@ -105,113 +105,6 @@ extern "C"
|
|||
void _CheckInterrupts() {
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Copied over from OOT - needs cleanup
|
||||
struct Gfx;
|
||||
struct OSThread;
|
||||
typedef void* OSMesg;
|
||||
|
||||
typedef struct OSMesgQueue {
|
||||
/* 0x00 */ OSThread* mtqueue;
|
||||
/* 0x04 */ OSThread* fullqueue;
|
||||
/* 0x08 */ s32 validCount;
|
||||
/* 0x0C */ s32 first;
|
||||
/* 0x10 */ s32 msgCount;
|
||||
/* 0x14 */ OSMesg* msg;
|
||||
} OSMesgQueue; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ u32 size;
|
||||
/* 0x0004 */ Gfx* bufp;
|
||||
/* 0x0008 */ Gfx* p;
|
||||
/* 0x000C */ Gfx* d;
|
||||
} TwoHeadGfxArena; // size = 0x10
|
||||
|
||||
typedef struct CfbInfo {
|
||||
/* 0x00 */ u32* fb1;//Address to the frame buffer
|
||||
/* 0x04 */ u32* swapBuffer;
|
||||
/* 0x08 */ OSViMode* viMode;
|
||||
/* 0x0C */ u32 features;
|
||||
/* 0x10 */ u8 unk_10;
|
||||
/* 0x11 */ s8 updateRate;
|
||||
/* 0x12 */ s8 updateRate2;
|
||||
/* 0x13 */ u8 unk_13;
|
||||
/* 0x14 */ f32 xScale;
|
||||
/* 0x18 */ f32 yScale;
|
||||
} CfbInfo; // size = 0x1C
|
||||
|
||||
typedef union {
|
||||
OSTask_t t;
|
||||
long long int force_structure_alignment;
|
||||
} OSTask;
|
||||
|
||||
typedef struct OSScTask {
|
||||
/* 0x00 */ struct OSScTask* next;
|
||||
/* 0x04 */ u32 state;
|
||||
/* 0x08 */ u32 flags;
|
||||
/* 0x0C */ CfbInfo* framebuffer;
|
||||
/* 0x10 */ OSTask list;
|
||||
/* 0x50 */ OSMesgQueue* msgQ;
|
||||
/* 0x54 */ OSMesg msg;
|
||||
} OSScTask;
|
||||
|
||||
typedef struct GraphicsContext {
|
||||
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
|
||||
/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
|
||||
/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
|
||||
/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
|
||||
/* 0x0014 */ u32 unk_014;
|
||||
/* 0x0018 */ char unk_018[0x20];
|
||||
/* 0x0038 */ OSMesg msgBuff[0x08];
|
||||
/* 0x0058 */ OSMesgQueue* schedMsgQ;
|
||||
/* 0x005C */ OSMesgQueue queue;
|
||||
/* 0x0074 */ char unk_074[0x04];
|
||||
/* 0x0078 */ OSScTask task; // size of OSScTask might be wrong
|
||||
/* 0x00D0 */ char unk_0D0[0xE0];
|
||||
/* 0x01B0 */ Gfx* workBuffer;
|
||||
/* 0x01B4 */ TwoHeadGfxArena work;
|
||||
/* 0x01C4 */ char unk_01C4[0xC0];
|
||||
/* 0x0284 */ OSViMode* viMode;
|
||||
/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
|
||||
/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
|
||||
/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
|
||||
/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
|
||||
/* 0x02D8 */ u32 gfxPoolIdx;
|
||||
/* 0x02DC */ u32* curFrameBuffer;
|
||||
/* 0x02E0 */ char unk_2E0[0x04];
|
||||
/* 0x02E4 */ u32 viFeatures;
|
||||
/* 0x02E8 */ s32 fbIdx;
|
||||
/* 0x02EC */ void (*callback)(struct GraphicsContext*, void*);
|
||||
/* 0x02F0 */ void* callbackParam;
|
||||
/* 0x02F4 */ f32 xScale;
|
||||
/* 0x02F8 */ f32 yScale;
|
||||
/* 0x02FC */ char unk_2FC[0x04];
|
||||
} GraphicsContext; // size = 0x300
|
||||
|
||||
#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
|
||||
#define REG_PAGES 6
|
||||
#define REG_PER_PAGE 16
|
||||
#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 regPage; // 1 is first page
|
||||
/* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.)
|
||||
/* 0x08 */ s32 regCur; // selected register within page
|
||||
/* 0x0C */ s32 dpadLast;
|
||||
/* 0x10 */ s32 repeat;
|
||||
/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
|
||||
} GameInfo; // size = 0x15D4
|
||||
|
||||
|
||||
#define BASE_REG(n, r) GameInfo->data[n * REG_PER_GROUP + r]
|
||||
|
||||
#define SREG(r) BASE_REG(1, r)
|
||||
|
||||
#define R_UPDATE_RATE SREG(30)
|
||||
//End of copy
|
||||
|
||||
|
||||
extern "C" {
|
||||
void gfx_init(const char* romName, OSViMode* viMode) {
|
||||
REG.VI_STATUS = &viMode->comRegs.ctrl;
|
||||
|
|
|
@ -52,6 +52,109 @@ typedef struct {
|
|||
/* 0x3C */ u32 yield_data_size;
|
||||
} OSTask_t; // size = 0x40
|
||||
|
||||
//Copied over from OOT - needs cleanup
|
||||
struct Gfx;
|
||||
struct OSThread;
|
||||
typedef void* OSMesg;
|
||||
|
||||
typedef struct OSMesgQueue {
|
||||
/* 0x00 */ OSThread* mtqueue;
|
||||
/* 0x04 */ OSThread* fullqueue;
|
||||
/* 0x08 */ s32 validCount;
|
||||
/* 0x0C */ s32 first;
|
||||
/* 0x10 */ s32 msgCount;
|
||||
/* 0x14 */ OSMesg* msg;
|
||||
} OSMesgQueue; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ u32 size;
|
||||
/* 0x0004 */ Gfx* bufp;
|
||||
/* 0x0008 */ Gfx* p;
|
||||
/* 0x000C */ Gfx* d;
|
||||
} TwoHeadGfxArena; // size = 0x10
|
||||
|
||||
typedef struct CfbInfo {
|
||||
/* 0x00 */ u32* fb1;//Address to the frame buffer
|
||||
/* 0x04 */ u32* swapBuffer;
|
||||
/* 0x08 */ OSViMode* viMode;
|
||||
/* 0x0C */ u32 features;
|
||||
/* 0x10 */ u8 unk_10;
|
||||
/* 0x11 */ s8 updateRate;
|
||||
/* 0x12 */ s8 updateRate2;
|
||||
/* 0x13 */ u8 unk_13;
|
||||
/* 0x14 */ f32 xScale;
|
||||
/* 0x18 */ f32 yScale;
|
||||
} CfbInfo; // size = 0x1C
|
||||
|
||||
typedef union {
|
||||
OSTask_t t;
|
||||
long long int force_structure_alignment;
|
||||
} OSTask;
|
||||
|
||||
typedef struct OSScTask {
|
||||
/* 0x00 */ struct OSScTask* next;
|
||||
/* 0x04 */ u32 state;
|
||||
/* 0x08 */ u32 flags;
|
||||
/* 0x0C */ CfbInfo* framebuffer;
|
||||
/* 0x10 */ OSTask list;
|
||||
/* 0x50 */ OSMesgQueue* msgQ;
|
||||
/* 0x54 */ OSMesg msg;
|
||||
} OSScTask;
|
||||
|
||||
typedef struct GraphicsContext {
|
||||
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
|
||||
/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
|
||||
/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
|
||||
/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
|
||||
/* 0x0014 */ u32 unk_014;
|
||||
/* 0x0018 */ char unk_018[0x20];
|
||||
/* 0x0038 */ OSMesg msgBuff[0x08];
|
||||
/* 0x0058 */ OSMesgQueue* schedMsgQ;
|
||||
/* 0x005C */ OSMesgQueue queue;
|
||||
/* 0x0074 */ char unk_074[0x04];
|
||||
/* 0x0078 */ OSScTask task; // size of OSScTask might be wrong
|
||||
/* 0x00D0 */ char unk_0D0[0xE0];
|
||||
/* 0x01B0 */ Gfx* workBuffer;
|
||||
/* 0x01B4 */ TwoHeadGfxArena work;
|
||||
/* 0x01C4 */ char unk_01C4[0xC0];
|
||||
/* 0x0284 */ OSViMode* viMode;
|
||||
/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
|
||||
/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
|
||||
/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
|
||||
/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
|
||||
/* 0x02D8 */ u32 gfxPoolIdx;
|
||||
/* 0x02DC */ u32* curFrameBuffer;
|
||||
/* 0x02E0 */ char unk_2E0[0x04];
|
||||
/* 0x02E4 */ u32 viFeatures;
|
||||
/* 0x02E8 */ s32 fbIdx;
|
||||
/* 0x02EC */ void (*callback)(struct GraphicsContext*, void*);
|
||||
/* 0x02F0 */ void* callbackParam;
|
||||
/* 0x02F4 */ f32 xScale;
|
||||
/* 0x02F8 */ f32 yScale;
|
||||
/* 0x02FC */ char unk_2FC[0x04];
|
||||
} GraphicsContext; // size = 0x300
|
||||
|
||||
#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
|
||||
#define REG_PAGES 6
|
||||
#define REG_PER_PAGE 16
|
||||
#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 regPage; // 1 is first page
|
||||
/* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.)
|
||||
/* 0x08 */ s32 regCur; // selected register within page
|
||||
/* 0x0C */ s32 dpadLast;
|
||||
/* 0x10 */ s32 repeat;
|
||||
/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
|
||||
} GameInfo; // size = 0x15D4
|
||||
|
||||
|
||||
#define BASE_REG(n, r) GameInfo->data[n * REG_PER_GROUP + r]
|
||||
|
||||
#define SREG(r) BASE_REG(1, r)
|
||||
|
||||
#define R_UPDATE_RATE SREG(30)
|
||||
|
||||
extern "C" {
|
||||
void gfx_init(const char* romName, OSViMode* viMode);
|
||||
void gfx_shutdown();
|
||||
|
|
Loading…
Reference in New Issue
Block a user