mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Implement ZSort microcode.
This commit is contained in:
parent
0c7b3b9754
commit
18da87e86d
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@ -31,6 +31,7 @@ set(GLideN64_SOURCES
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S2DEX2.cpp
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S2DEX.cpp
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Turbo3D.cpp
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ZSort.cpp
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Textures.cpp
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VI.cpp
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common/CommonAPIImpl_common.cpp
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5
GBI.cpp
5
GBI.cpp
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@ -20,6 +20,7 @@
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#include "F3DWRUS.h"
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#include "F3DPD.h"
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#include "F3DEX2CBFD.h"
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#include "ZSort.h"
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#include "CRC.h"
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#include "Log.h"
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#include "Debug.h"
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@ -159,6 +160,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
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case F3DWRUS: F3DWRUS_Init(); break;
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case F3DPD: F3DPD_Init(); break;
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case Turbo3D: F3D_Init(); break;
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case ZSortp: ZSort_Init(); break;
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case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
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}
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}
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@ -244,6 +246,9 @@ void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
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else if (uc_str[t] == '2')
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type = S2DEX2;
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}
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else if (strncmp(&uc_str[14], "ZSortp", 6) == 0) {
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type = ZSortp;
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}
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}
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if (type != NONE) {
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3
GBI.h
3
GBI.h
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@ -20,7 +20,8 @@
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#define F3DWRUS 11
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#define F3DEX2CBFD 12
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#define Turbo3D 13
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#define NONE 14
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#define ZSortp 14
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#define NONE 15
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// Fixed point conversion factors
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#define FIXED2FLOATRECIP1 0.5f
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@ -331,6 +331,7 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="ZSort.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="3DMath.h" />
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@ -382,6 +383,7 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="ZSort.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Resource.rc" />
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@ -183,6 +183,9 @@
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<ClCompile Include="Turbo3D.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="ZSort.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="3DMath.h">
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@ -314,6 +317,9 @@
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<ClInclude Include="Turbo3D.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="ZSort.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Resource.rc">
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1
RDP.h
1
RDP.h
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@ -15,6 +15,7 @@ void RDP_Init();
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void RDP_Half_1(u32 _c);
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void RDP_ProcessRDPList();
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void RDP_RepeatLastLoadBlock();
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void RDP_SetScissor(u32 w0, u32 w1);
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#endif
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644
ZSort.cpp
Normal file
644
ZSort.cpp
Normal file
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#include <assert.h>
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#include <math.h>
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#include "N64.h"
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#include "RSP.h"
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#include "RDP.h"
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#include "gSP.h"
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#include "gDP.h"
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#include "Log.h"
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#include "F3D.h"
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#include "OpenGL.h"
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#include "3DMath.h"
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#define GZM_USER0 0
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#define GZM_USER1 2
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#define GZM_MMTX 4
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#define GZM_PMTX 6
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#define GZM_MPMTX 8
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#define GZM_OTHERMODE 10
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#define GZM_VIEWPORT 12
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#define GZF_LOAD 0
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#define GZF_SAVE 1
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#define ZH_NULL 0
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#define ZH_SHTRI 1
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#define ZH_TXTRI 2
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#define ZH_SHQUAD 3
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#define ZH_TXQUAD 4
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typedef f32 M44[4][4];
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struct ZSORTRDP
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{
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f32 view_scale[2];
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f32 view_trans[2];
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} zSortRdp = {{0, 0}, {0, 0}};
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void ZSort_RDPCMD( u32, u32 _w1 )
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{
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u32 addr = RSP_SegmentToPhysical(_w1) >> 2;
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if (addr) {
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RSP.bLLE = true;
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while(true)
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{
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u32 w0 = ((u32*)RDRAM)[addr++];
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RSP.cmd = _SHIFTR( w0, 24, 8 );
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if (RSP.cmd == 0xDF)
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break;
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u32 w1 = ((u32*)RDRAM)[addr++];
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if (RSP.cmd == 0xE4 || RSP.cmd == 0xE5) {
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addr++;
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RDP.w2 = ((u32*)RDRAM)[addr++];
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addr++;
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RDP.w3 = ((u32*)RDRAM)[addr++];
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}
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GBI.cmd[RSP.cmd]( w0, w1 );
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};
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RSP.bLLE = false;
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}
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}
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//RSP command VRCPL
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static
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int Calc_invw (int _w) {
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int count, neg;
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union {
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s32 W;
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u32 UW;
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s16 HW[2];
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u16 UHW[2];
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} Result;
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Result.W = _w;
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if (Result.UW == 0) {
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Result.UW = 0x7FFFFFFF;
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} else {
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if (Result.W < 0) {
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neg = TRUE;
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if (Result.UHW[1] == 0xFFFF && Result.HW[0] < 0) {
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Result.W = ~Result.W + 1;
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} else {
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Result.W = ~Result.W;
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}
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} else {
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neg = FALSE;
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}
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for (count = 31; count > 0; --count) {
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if ((Result.W & (1 << count))) {
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Result.W &= (0xFFC00000 >> (31 - count) );
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count = 0;
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}
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}
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Result.W = 0x7FFFFFFF / Result.W;
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for (count = 31; count > 0; --count) {
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if ((Result.W & (1 << count))) {
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Result.W &= (0xFFFF8000 >> (31 - count) );
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count = 0;
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}
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}
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if (neg == TRUE) {
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Result.W = ~Result.W;
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}
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}
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return Result.W;
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}
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static
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void ZSort_DrawObject (u8 * _addr, u32 _type)
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{
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u32 textured, vnum, vsize;
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switch (_type) {
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case ZH_NULL:
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textured = vnum = vsize = 0;
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break;
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case ZH_SHTRI:
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textured = 0;
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vnum = 3;
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vsize = 8;
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break;
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case ZH_TXTRI:
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textured = 1;
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vnum = 3;
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vsize = 16;
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break;
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case ZH_SHQUAD:
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textured = 0;
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vnum = 4;
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vsize = 8;
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break;
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case ZH_TXQUAD:
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textured = 1;
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vnum = 4;
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vsize = 16;
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break;
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}
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OGLRender & render = video().getRender();
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for (u32 i = 0; i < vnum; ++i) {
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SPVertex & vtx = render.getVertex(i);
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vtx.x = _FIXED2FLOAT(((s16*)_addr)[0 ^ 1], 2);
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vtx.y = _FIXED2FLOAT(((s16*)_addr)[1 ^ 1], 2);
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vtx.z = 0.0f;
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vtx.r = _addr[4^3] * 0.0039215689f;
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vtx.g = _addr[5^3] * 0.0039215689f;
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vtx.b = _addr[6^3] * 0.0039215689f;
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vtx.a = _addr[7^3] * 0.0039215689f;
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vtx.flag = 0;
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vtx.HWLight = 0;
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vtx.clip = 0;
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vtx.st_scaled = 0;
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if (textured != 0) {
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vtx.s = _FIXED2FLOAT(((s16*)_addr)[4^1], 5 );
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vtx.t = _FIXED2FLOAT(((s16*)_addr)[5^1], 5 );
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vtx.w = Calc_invw(((int*)_addr)[3]) / 31.0f;
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} else
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vtx.w = 1.0f;
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_addr += vsize;
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}
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render.drawLLETriangle(vnum);
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}
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static
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u32 ZSort_LoadObject (u32 _zHeader, u32 * _pRdpCmds)
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{
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const u32 type = _zHeader & 7;
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u8 * addr = RDRAM + (_zHeader&0xFFFFFFF8);
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u32 w1;
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switch (type) {
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case ZH_SHTRI:
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case ZH_SHQUAD:
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{
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w1 = ((u32*)addr)[1];
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if (w1 != _pRdpCmds[0]) {
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_pRdpCmds[0] = w1;
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ZSort_RDPCMD (0, w1);
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}
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ZSort_DrawObject(addr + 8, type);
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}
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break;
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case ZH_NULL:
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case ZH_TXTRI:
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case ZH_TXQUAD:
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{
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w1 = ((u32*)addr)[1];
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if (w1 != _pRdpCmds[0]) {
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_pRdpCmds[0] = w1;
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ZSort_RDPCMD (0, w1);
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}
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w1 = ((u32*)addr)[2];
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if (w1 != _pRdpCmds[1]) {
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ZSort_RDPCMD (0, w1);
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_pRdpCmds[1] = w1;
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}
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w1 = ((u32*)addr)[3];
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if (w1 != _pRdpCmds[2]) {
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ZSort_RDPCMD (0, w1);
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_pRdpCmds[2] = w1;
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}
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if (type != 0) {
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ZSort_DrawObject(addr + 16, type);
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}
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}
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break;
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}
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return RSP_SegmentToPhysical(((u32*)addr)[0]);
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}
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void ZSort_Obj( u32 _w0, u32 _w1 )
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{
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u32 rdpcmds[3] = {0, 0, 0};
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u32 cmd1 = _w1;
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u32 zHeader = RSP_SegmentToPhysical(_w0);
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while (zHeader)
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zHeader = ZSort_LoadObject(zHeader, rdpcmds);
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zHeader = RSP_SegmentToPhysical(cmd1);
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while (zHeader)
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zHeader = ZSort_LoadObject(zHeader, rdpcmds);
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}
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void ZSort_Interpolate( u32, u32 )
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{
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LOG(LOG_VERBOSE, "ZSort_Interpolate Ignored\n");
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}
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void ZSort_XFMLight( u32 _w0, u32 _w1 )
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{
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int mid = _SHIFTR(_w0, 0, 8);
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gSPNumLights(1 + _SHIFTR(_w1, 12, 8));
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u32 addr = -1024 + _SHIFTR(_w1, 0, 12);
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assert(mid == GZM_MMTX);
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/*
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M44 *m;
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switch (mid) {
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case 4:
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m = (M44*)rdp.model;
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break;
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case 6:
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m = (M44*)rdp.proj;
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break;
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case 8:
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m = (M44*)gSP.matrix.combined;
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break;
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}
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*/
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gSP.lights[gSP.numLights].r = (f32)(((u8*)DMEM)[(addr+0)^3]) * 0.0039215689f;
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gSP.lights[gSP.numLights].g = (f32)(((u8*)DMEM)[(addr+1)^3]) * 0.0039215689f;
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gSP.lights[gSP.numLights].b = (f32)(((u8*)DMEM)[(addr+2)^3]) * 0.0039215689f;
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addr += 8;
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u32 i;
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for (i = 0; i < gSP.numLights; ++i)
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{
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gSP.lights[i].r = (f32)(((u8*)DMEM)[(addr+0)^3]) * 0.0039215689f;
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gSP.lights[i].g = (f32)(((u8*)DMEM)[(addr+1)^3]) * 0.0039215689f;
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gSP.lights[i].b = (f32)(((u8*)DMEM)[(addr+2)^3]) * 0.0039215689f;
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gSP.lights[i].x = (f32)(((s8*)DMEM)[(addr+8)^3]);
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gSP.lights[i].y = (f32)(((s8*)DMEM)[(addr+9)^3]);
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gSP.lights[i].z = (f32)(((s8*)DMEM)[(addr+10)^3]);
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addr += 24;
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}
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for (i = 0; i < 2; i++)
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{
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gSP.lookat[i].x = (f32)(((s8*)DMEM)[(addr+8)^3]);
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gSP.lookat[i].y = (f32)(((s8*)DMEM)[(addr+9)^3]);
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gSP.lookat[i].z = (f32)(((s8*)DMEM)[(addr+10)^3]);
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gSP.lookatEnable = (i == 0) || (i == 1 && gSP.lookat[i].x != 0 && gSP.lookat[i].y != 0);
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addr += 24;
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}
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}
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void ZSort_LightingL( u32, u32 )
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{
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LOG(LOG_VERBOSE, "ZSort_LightingL Ignored\n");
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}
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void ZSort_Lighting( u32 _w0, u32 _w1 )
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{
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u32 csrs = -1024 + _SHIFTR(_w0, 12, 12);
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u32 nsrs = -1024 + _SHIFTR(_w0, 0, 12);
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u32 num = 1 + _SHIFTR(_w1, 24, 8);
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u32 cdest = -1024 + _SHIFTR(_w1, 12, 12);
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u32 tdest = -1024 + _SHIFTR(_w1, 0, 12);
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int use_material = (csrs != 0x0ff0);
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tdest >>= 1;
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OGLRender & render = video().getRender();
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for (u32 i = 0; i < num; i++) {
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SPVertex & vtx = render.getVertex(i);
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vtx.nx = ((s8*)DMEM)[(nsrs++)^3];
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vtx.ny = ((s8*)DMEM)[(nsrs++)^3];
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vtx.nz = ((s8*)DMEM)[(nsrs++)^3];
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TransformVectorNormalize( &vtx.nx, gSP.matrix.modelView[gSP.matrix.modelViewi] );
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gSPLightVertex(vtx);
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f32 fLightDir[3] = {vtx.nx, vtx.ny, vtx.nz};
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TransformVectorNormalize(fLightDir, gSP.matrix.projection);
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f32 x, y;
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if (gSP.lookatEnable) {
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x = DotProduct(&gSP.lookat[0].x, fLightDir);
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y = DotProduct(&gSP.lookat[1].x, fLightDir);
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} else {
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x = fLightDir[0];
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y = fLightDir[1];
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}
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vtx.s = (x + 1.0f) * 512.0f;
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vtx.t = (y + 1.0f) * 512.0f;
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vtx.a = 1.0f;
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if (use_material)
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{
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vtx.r *= DMEM[(csrs++)^3] * 0.0039215689f;
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vtx.g *= DMEM[(csrs++)^3] * 0.0039215689f;
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vtx.b *= DMEM[(csrs++)^3] * 0.0039215689f;
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vtx.a = DMEM[(csrs++)^3] * 0.0039215689f;
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}
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DMEM[(cdest++)^3] = (u8)(vtx.r * 255.0f);
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DMEM[(cdest++)^3] = (u8)(vtx.g * 255.0f);
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DMEM[(cdest++)^3] = (u8)(vtx.b * 255.0f);
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DMEM[(cdest++)^3] = (u8)(vtx.a * 255.0f);
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((s16*)DMEM)[(tdest++)^1] = (s16)(vtx.s * 32.0f);
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((s16*)DMEM)[(tdest++)^1] = (s16)(vtx.t * 32.0f);
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}
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}
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void ZSort_MTXRNSP( u32, u32 )
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{
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LOG(LOG_VERBOSE, "ZSort_MTXRNSP Ignored\n");
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}
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void ZSort_MTXCAT(u32 _w0, u32 _w1)
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{
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M44 *s;
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M44 *t;
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u32 S = _SHIFTR(_w0, 0, 4);
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u32 T = _SHIFTR(_w1, 16, 4);
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u32 D = _SHIFTR(_w1, 0, 4);
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switch (S) {
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case GZM_MMTX:
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s = (M44*)gSP.matrix.modelView[gSP.matrix.modelViewi];
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break;
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case GZM_PMTX:
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s = (M44*)gSP.matrix.projection;
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break;
|
||||
case GZM_MPMTX:
|
||||
s = (M44*)gSP.matrix.combined;
|
||||
break;
|
||||
}
|
||||
switch (T) {
|
||||
case GZM_MMTX:
|
||||
t = (M44*)gSP.matrix.modelView[gSP.matrix.modelViewi];
|
||||
break;
|
||||
case GZM_PMTX:
|
||||
t = (M44*)gSP.matrix.projection;
|
||||
break;
|
||||
case GZM_MPMTX:
|
||||
t = (M44*)gSP.matrix.combined;
|
||||
break;
|
||||
}
|
||||
|
||||
f32 m[4][4];
|
||||
MultMatrix(*s, *t, m);
|
||||
|
||||
switch (D) {
|
||||
case GZM_MMTX:
|
||||
memcpy (gSP.matrix.modelView[gSP.matrix.modelViewi], m, 64);;
|
||||
break;
|
||||
case GZM_PMTX:
|
||||
memcpy (gSP.matrix.projection, m, 64);;
|
||||
break;
|
||||
case GZM_MPMTX:
|
||||
memcpy (gSP.matrix.combined, m, 64);;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct zSortVDest{
|
||||
s16 sy;
|
||||
s16 sx;
|
||||
s32 invw;
|
||||
s16 yi;
|
||||
s16 xi;
|
||||
s16 wi;
|
||||
u8 fog;
|
||||
u8 cc;
|
||||
};
|
||||
|
||||
void ZSort_MultMPMTX( u32 _w0, u32 _w1 )
|
||||
{
|
||||
int num = 1 + _SHIFTR(_w1, 24, 8);
|
||||
int src = -1024 + _SHIFTR(_w1, 12, 12);
|
||||
int dst = -1024 + _SHIFTR(_w1, 0, 12);
|
||||
s16 * saddr = (s16*)(DMEM+src);
|
||||
zSortVDest * daddr = (zSortVDest*)(DMEM+dst);
|
||||
int idx = 0;
|
||||
zSortVDest v;
|
||||
memset(&v, 0, sizeof(zSortVDest));
|
||||
for (int i = 0; i < num; ++i) {
|
||||
s16 sx = saddr[(idx++)^1];
|
||||
s16 sy = saddr[(idx++)^1];
|
||||
s16 sz = saddr[(idx++)^1];
|
||||
f32 x = sx*gSP.matrix.combined[0][0] + sy*gSP.matrix.combined[1][0] + sz*gSP.matrix.combined[2][0] + gSP.matrix.combined[3][0];
|
||||
f32 y = sx*gSP.matrix.combined[0][1] + sy*gSP.matrix.combined[1][1] + sz*gSP.matrix.combined[2][1] + gSP.matrix.combined[3][1];
|
||||
f32 z = sx*gSP.matrix.combined[0][2] + sy*gSP.matrix.combined[1][2] + sz*gSP.matrix.combined[2][2] + gSP.matrix.combined[3][2];
|
||||
f32 w = sx*gSP.matrix.combined[0][3] + sy*gSP.matrix.combined[1][3] + sz*gSP.matrix.combined[2][3] + gSP.matrix.combined[3][3];
|
||||
v.sx = (s16)(zSortRdp.view_trans[0] + x / w * zSortRdp.view_scale[0]);
|
||||
v.sy = (s16)(zSortRdp.view_trans[1] + y / w * zSortRdp.view_scale[1]);
|
||||
|
||||
v.xi = (s16)x;
|
||||
v.yi = (s16)y;
|
||||
v.wi = (s16)w;
|
||||
v.invw = Calc_invw((int)(w * 31.0));
|
||||
|
||||
if (w < 0.0f)
|
||||
v.fog = 0;
|
||||
else {
|
||||
int fog = (int)(z / w * gSP.fog.multiplier + gSP.fog.offset);
|
||||
if (fog > 255)
|
||||
fog = 255;
|
||||
v.fog = (fog >= 0) ? (u8)fog : 0;
|
||||
}
|
||||
|
||||
v.cc = 0;
|
||||
if (x < -w) v.cc |= 0x10;
|
||||
if (x > w) v.cc |= 0x01;
|
||||
if (y < -w) v.cc |= 0x20;
|
||||
if (y > w) v.cc |= 0x02;
|
||||
if (w < 0.1f) v.cc |= 0x04;
|
||||
|
||||
daddr[i] = v;
|
||||
}
|
||||
}
|
||||
|
||||
void ZSort_LinkSubDL( u32, u32 )
|
||||
{
|
||||
LOG(LOG_VERBOSE, "ZSort_LinkSubDL Ignored\n");
|
||||
}
|
||||
|
||||
void ZSort_SetSubDL( u32, u32 )
|
||||
{
|
||||
LOG(LOG_VERBOSE, "ZSort_SetSubDL Ignored\n");
|
||||
}
|
||||
|
||||
void ZSort_WaitSignal( u32, u32 )
|
||||
{
|
||||
LOG(LOG_VERBOSE, "ZSort_WaitSignal Ignored\n");
|
||||
}
|
||||
|
||||
void ZSort_SendSignal( u32, u32 )
|
||||
{
|
||||
LOG(LOG_VERBOSE, "ZSort_SendSignal Ignored\n");
|
||||
}
|
||||
|
||||
static
|
||||
void ZSort_SetTexture()
|
||||
{
|
||||
gSP.texture.scales = 1.0f;
|
||||
gSP.texture.scalet = 1.0f;
|
||||
gSP.texture.level = 0;
|
||||
gSP.texture.on = 1;
|
||||
gSP.texture.tile = 0;
|
||||
|
||||
gSPSetGeometryMode(0x0200);
|
||||
}
|
||||
|
||||
void ZSort_MoveMem( u32 _w0, u32 _w1 )
|
||||
{
|
||||
int idx = _w0 & 0x0E;
|
||||
int ofs = _SHIFTR(_w0, 6, 9)<<3;
|
||||
int len = 1 + (_SHIFTR(_w0, 15, 9)<<3);
|
||||
int flag = _w0 & 0x01;
|
||||
u32 addr = RSP_SegmentToPhysical(_w1);
|
||||
switch (idx)
|
||||
{
|
||||
|
||||
case GZF_LOAD: //save/load
|
||||
if (flag == 0) {
|
||||
int dmem_addr = (idx<<3) + ofs;
|
||||
memcpy(DMEM + dmem_addr, RDRAM + addr, len);
|
||||
} else {
|
||||
int dmem_addr = (idx<<3) + ofs;
|
||||
memcpy(RDRAM + addr, DMEM + dmem_addr, len);
|
||||
}
|
||||
break;
|
||||
|
||||
case GZM_MMTX: // model matrix
|
||||
RSP_LoadMatrix(gSP.matrix.modelView[gSP.matrix.modelViewi], addr);
|
||||
gSP.changed |= CHANGED_MATRIX;
|
||||
break;
|
||||
|
||||
case GZM_PMTX: // projection matrix
|
||||
RSP_LoadMatrix(gSP.matrix.projection, addr);
|
||||
gSP.changed |= CHANGED_MATRIX;
|
||||
break;
|
||||
|
||||
case GZM_MPMTX: // combined matrix
|
||||
RSP_LoadMatrix(gSP.matrix.combined, addr);
|
||||
gSP.changed &= ~CHANGED_MATRIX;
|
||||
break;
|
||||
|
||||
case GZM_OTHERMODE:
|
||||
LOG(LOG_VERBOSE, "MoveMem Othermode Ignored\n");
|
||||
break;
|
||||
|
||||
case GZM_VIEWPORT: // VIEWPORT
|
||||
{
|
||||
u32 a = addr >> 1;
|
||||
const f32 scale_x = _FIXED2FLOAT( *(s16*)&RDRAM[(a+0)^1], 2 );
|
||||
const f32 scale_y = _FIXED2FLOAT( *(s16*)&RDRAM[(a+1)^1], 2 );
|
||||
const f32 scale_z = _FIXED2FLOAT( *(s16*)&RDRAM[(a+2)^1], 10 );
|
||||
gSP.fog.multiplier = ((s16*)RDRAM)[(a+3)^1];
|
||||
const f32 trans_x = _FIXED2FLOAT( *(s16*)&RDRAM[(a+4)^1], 2 );
|
||||
const f32 trans_y = _FIXED2FLOAT( *(s16*)&RDRAM[(a+5)^1], 2 );
|
||||
const f32 trans_z = _FIXED2FLOAT( *(s16*)&RDRAM[(a+6)^1], 10 );
|
||||
gSP.fog.offset = ((s16*)RDRAM)[(a+7)^1];
|
||||
|
||||
gSP.viewport.vscale[0] = scale_x;
|
||||
gSP.viewport.vscale[1] = scale_y;
|
||||
gSP.viewport.vscale[2] = scale_z;
|
||||
gSP.viewport.vtrans[0] = trans_x;
|
||||
gSP.viewport.vtrans[1] = trans_y;
|
||||
gSP.viewport.vtrans[2] = trans_z;
|
||||
|
||||
gSP.viewport.x = gSP.viewport.vtrans[0] - gSP.viewport.vscale[0];
|
||||
gSP.viewport.y = gSP.viewport.vtrans[1] - gSP.viewport.vscale[1];
|
||||
gSP.viewport.width = gSP.viewport.vscale[0] * 2;
|
||||
gSP.viewport.height = gSP.viewport.vscale[1] * 2;
|
||||
gSP.viewport.nearz = gSP.viewport.vtrans[2] - gSP.viewport.vscale[2];
|
||||
gSP.viewport.farz = (gSP.viewport.vtrans[2] + gSP.viewport.vscale[2]) ;
|
||||
|
||||
zSortRdp.view_scale[0] = scale_x*4.0f;
|
||||
zSortRdp.view_scale[1] = scale_y*4.0f;
|
||||
zSortRdp.view_trans[0] = trans_x*4.0f;
|
||||
zSortRdp.view_trans[1] = trans_y*4.0f;
|
||||
|
||||
gSP.changed |= CHANGED_VIEWPORT;
|
||||
|
||||
ZSort_SetTexture();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG(LOG_ERROR, "ZSort_MoveMem UNKNOWN %d\n", idx);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SZort_SetScissor(u32 _w0, u32 _w1)
|
||||
{
|
||||
RDP_SetScissor(_w0, _w1);
|
||||
|
||||
if ((gDP.scissor.lrx - gDP.scissor.ulx) > (zSortRdp.view_scale[0] - zSortRdp.view_trans[0]))
|
||||
{
|
||||
f32 w = (gDP.scissor.lrx - gDP.scissor.ulx) / 2.0f;
|
||||
f32 h = (gDP.scissor.lry - gDP.scissor.uly) / 2.0f;
|
||||
|
||||
gSP.viewport.vscale[0] = w;
|
||||
gSP.viewport.vscale[1] = h;
|
||||
gSP.viewport.vtrans[0] = w;
|
||||
gSP.viewport.vtrans[1] = h;
|
||||
|
||||
gSP.viewport.x = gSP.viewport.vtrans[0] - gSP.viewport.vscale[0];
|
||||
gSP.viewport.y = gSP.viewport.vtrans[1] - gSP.viewport.vscale[1];
|
||||
gSP.viewport.width = gSP.viewport.vscale[0] * 2;
|
||||
gSP.viewport.height = gSP.viewport.vscale[1] * 2;
|
||||
|
||||
zSortRdp.view_scale[0] = w * 4.0f;
|
||||
zSortRdp.view_scale[1] = h * 4.0f;
|
||||
zSortRdp.view_trans[0] = w * 4.0f;
|
||||
zSortRdp.view_trans[1] = h * 4.0f;
|
||||
|
||||
gSP.changed |= CHANGED_VIEWPORT;
|
||||
|
||||
ZSort_SetTexture();
|
||||
}
|
||||
}
|
||||
|
||||
#define G_ZS_ZOBJ 0x80
|
||||
#define G_ZS_RDPCMD 0x81
|
||||
#define G_ZS_SETOTHERMODE_H 0xE3
|
||||
#define G_ZS_SETOTHERMODE_L 0xE2
|
||||
#define G_ZS_ENDDL 0xDF
|
||||
#define G_ZS_DL 0xDE
|
||||
#define G_ZS_MOVEMEM 0xDC
|
||||
#define G_ZS_MOVEWORD 0xDB
|
||||
#define G_ZS_SENDSIGNAL 0xDA
|
||||
#define G_ZS_WAITSIGNAL 0xD9
|
||||
#define G_ZS_SETSUBDL 0xD8
|
||||
#define G_ZS_LINKSUBDL 0xD7
|
||||
#define G_ZS_MULT_MPMTX 0xD6
|
||||
#define G_ZS_MTXCAT 0xD5
|
||||
#define G_ZS_MTXTRNSP 0xD4
|
||||
#define G_ZS_LIGHTING_L 0xD3
|
||||
#define G_ZS_LIGHTING 0xD2
|
||||
#define G_ZS_XFMLIGHT 0xD1
|
||||
#define G_ZS_INTERPOLATE 0xD0
|
||||
|
||||
u32 G_ZOBJ, G_ZRDPCMD, G_ZSENDSIGNAL, G_ZWAITSIGNAL, G_ZSETSUBDL, G_ZLINKSUBDL, G_ZMULT_MPMTX, G_ZMTXCAT, G_ZMTXTRNSP;
|
||||
u32 G_ZLIGHTING_L, G_ZLIGHTING, G_ZXFMLIGHT, G_ZINTERPOLATE, G_ZSETSCISSOR;
|
||||
|
||||
void ZSort_Init()
|
||||
{
|
||||
gSPSetupFunctions();
|
||||
// Set GeometryMode flags
|
||||
GBI_InitFlags( F3D );
|
||||
|
||||
GBI.PCStackSize = 10;
|
||||
|
||||
// GBI Command Command Value Command Function
|
||||
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
|
||||
GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
|
||||
GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
|
||||
GBI_SetGBI( G_DL, G_ZS_DL, F3D_DList );
|
||||
GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
|
||||
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
|
||||
|
||||
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
|
||||
GBI_SetGBI( G_MOVEWORD, G_ZS_MOVEWORD, F3D_MoveWord );
|
||||
GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
|
||||
GBI_SetGBI( G_ZSETSCISSOR, G_SETSCISSOR, SZort_SetScissor );
|
||||
GBI_SetGBI( G_SETOTHERMODE_H, G_ZS_SETOTHERMODE_H, F3D_SetOtherMode_H );
|
||||
GBI_SetGBI( G_SETOTHERMODE_L, G_ZS_SETOTHERMODE_L, F3D_SetOtherMode_L );
|
||||
GBI_SetGBI( G_ENDDL, G_ZS_ENDDL, F3D_EndDL );
|
||||
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
|
||||
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
|
||||
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
|
||||
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
|
||||
GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
|
||||
|
||||
GBI_SetGBI( G_ZOBJ, G_ZS_ZOBJ, ZSort_Obj );
|
||||
GBI_SetGBI( G_ZRDPCMD, G_ZS_RDPCMD, ZSort_RDPCMD );
|
||||
GBI_SetGBI( G_MOVEMEM, G_ZS_MOVEMEM, ZSort_MoveMem );
|
||||
GBI_SetGBI( G_ZSENDSIGNAL, G_ZS_SENDSIGNAL, ZSort_SendSignal );
|
||||
GBI_SetGBI( G_ZWAITSIGNAL, G_ZS_WAITSIGNAL, ZSort_WaitSignal );
|
||||
GBI_SetGBI( G_ZSETSUBDL, G_ZS_SETSUBDL, ZSort_SetSubDL );
|
||||
GBI_SetGBI( G_ZLINKSUBDL, G_ZS_LINKSUBDL, ZSort_LinkSubDL );
|
||||
GBI_SetGBI( G_ZMULT_MPMTX, G_ZS_MULT_MPMTX, ZSort_MultMPMTX );
|
||||
GBI_SetGBI( G_ZMTXCAT, G_ZS_MTXCAT, ZSort_MTXCAT );
|
||||
GBI_SetGBI( G_ZMTXTRNSP, G_ZS_MTXTRNSP, ZSort_MTXRNSP );
|
||||
GBI_SetGBI( G_ZLIGHTING_L, G_ZS_LIGHTING_L, ZSort_LightingL );
|
||||
GBI_SetGBI( G_ZLIGHTING, G_ZS_LIGHTING, ZSort_Lighting );
|
||||
GBI_SetGBI( G_ZXFMLIGHT, G_ZS_XFMLIGHT, ZSort_XFMLight );
|
||||
GBI_SetGBI( G_ZINTERPOLATE, G_ZS_INTERPOLATE, ZSort_Interpolate );
|
||||
}
|
Loading…
Reference in New Issue
Block a user