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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Implement ZSort microcode.

This commit is contained in:
Sergey Lipskiy 2014-11-01 21:07:07 +06:00
parent 0c7b3b9754
commit 18da87e86d
8 changed files with 667 additions and 1 deletions

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@ -31,6 +31,7 @@ set(GLideN64_SOURCES
S2DEX2.cpp
S2DEX.cpp
Turbo3D.cpp
ZSort.cpp
Textures.cpp
VI.cpp
common/CommonAPIImpl_common.cpp

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@ -20,6 +20,7 @@
#include "F3DWRUS.h"
#include "F3DPD.h"
#include "F3DEX2CBFD.h"
#include "ZSort.h"
#include "CRC.h"
#include "Log.h"
#include "Debug.h"
@ -159,6 +160,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case F3DWRUS: F3DWRUS_Init(); break;
case F3DPD: F3DPD_Init(); break;
case Turbo3D: F3D_Init(); break;
case ZSortp: ZSort_Init(); break;
case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
}
}
@ -244,6 +246,9 @@ void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
else if (uc_str[t] == '2')
type = S2DEX2;
}
else if (strncmp(&uc_str[14], "ZSortp", 6) == 0) {
type = ZSortp;
}
}
if (type != NONE) {

3
GBI.h
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@ -20,7 +20,8 @@
#define F3DWRUS 11
#define F3DEX2CBFD 12
#define Turbo3D 13
#define NONE 14
#define ZSortp 14
#define NONE 15
// Fixed point conversion factors
#define FIXED2FLOATRECIP1 0.5f

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@ -331,6 +331,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ZSort.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="3DMath.h" />
@ -382,6 +383,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_mupenplus|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="ZSort.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc" />

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@ -183,6 +183,9 @@
<ClCompile Include="Turbo3D.cpp">
<Filter>Source Files\uCodes</Filter>
</ClCompile>
<ClCompile Include="ZSort.cpp">
<Filter>Source Files\uCodes</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="3DMath.h">
@ -314,6 +317,9 @@
<ClInclude Include="Turbo3D.h">
<Filter>Header Files\uCodes</Filter>
</ClInclude>
<ClInclude Include="ZSort.h">
<Filter>Header Files\uCodes</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">

1
RDP.h
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@ -15,6 +15,7 @@ void RDP_Init();
void RDP_Half_1(u32 _c);
void RDP_ProcessRDPList();
void RDP_RepeatLastLoadBlock();
void RDP_SetScissor(u32 w0, u32 w1);
#endif

644
ZSort.cpp Normal file
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@ -0,0 +1,644 @@
#include <assert.h>
#include <math.h>
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "Log.h"
#include "F3D.h"
#include "OpenGL.h"
#include "3DMath.h"
#define GZM_USER0 0
#define GZM_USER1 2
#define GZM_MMTX 4
#define GZM_PMTX 6
#define GZM_MPMTX 8
#define GZM_OTHERMODE 10
#define GZM_VIEWPORT 12
#define GZF_LOAD 0
#define GZF_SAVE 1
#define ZH_NULL 0
#define ZH_SHTRI 1
#define ZH_TXTRI 2
#define ZH_SHQUAD 3
#define ZH_TXQUAD 4
typedef f32 M44[4][4];
struct ZSORTRDP
{
f32 view_scale[2];
f32 view_trans[2];
} zSortRdp = {{0, 0}, {0, 0}};
void ZSort_RDPCMD( u32, u32 _w1 )
{
u32 addr = RSP_SegmentToPhysical(_w1) >> 2;
if (addr) {
RSP.bLLE = true;
while(true)
{
u32 w0 = ((u32*)RDRAM)[addr++];
RSP.cmd = _SHIFTR( w0, 24, 8 );
if (RSP.cmd == 0xDF)
break;
u32 w1 = ((u32*)RDRAM)[addr++];
if (RSP.cmd == 0xE4 || RSP.cmd == 0xE5) {
addr++;
RDP.w2 = ((u32*)RDRAM)[addr++];
addr++;
RDP.w3 = ((u32*)RDRAM)[addr++];
}
GBI.cmd[RSP.cmd]( w0, w1 );
};
RSP.bLLE = false;
}
}
//RSP command VRCPL
static
int Calc_invw (int _w) {
int count, neg;
union {
s32 W;
u32 UW;
s16 HW[2];
u16 UHW[2];
} Result;
Result.W = _w;
if (Result.UW == 0) {
Result.UW = 0x7FFFFFFF;
} else {
if (Result.W < 0) {
neg = TRUE;
if (Result.UHW[1] == 0xFFFF && Result.HW[0] < 0) {
Result.W = ~Result.W + 1;
} else {
Result.W = ~Result.W;
}
} else {
neg = FALSE;
}
for (count = 31; count > 0; --count) {
if ((Result.W & (1 << count))) {
Result.W &= (0xFFC00000 >> (31 - count) );
count = 0;
}
}
Result.W = 0x7FFFFFFF / Result.W;
for (count = 31; count > 0; --count) {
if ((Result.W & (1 << count))) {
Result.W &= (0xFFFF8000 >> (31 - count) );
count = 0;
}
}
if (neg == TRUE) {
Result.W = ~Result.W;
}
}
return Result.W;
}
static
void ZSort_DrawObject (u8 * _addr, u32 _type)
{
u32 textured, vnum, vsize;
switch (_type) {
case ZH_NULL:
textured = vnum = vsize = 0;
break;
case ZH_SHTRI:
textured = 0;
vnum = 3;
vsize = 8;
break;
case ZH_TXTRI:
textured = 1;
vnum = 3;
vsize = 16;
break;
case ZH_SHQUAD:
textured = 0;
vnum = 4;
vsize = 8;
break;
case ZH_TXQUAD:
textured = 1;
vnum = 4;
vsize = 16;
break;
}
OGLRender & render = video().getRender();
for (u32 i = 0; i < vnum; ++i) {
SPVertex & vtx = render.getVertex(i);
vtx.x = _FIXED2FLOAT(((s16*)_addr)[0 ^ 1], 2);
vtx.y = _FIXED2FLOAT(((s16*)_addr)[1 ^ 1], 2);
vtx.z = 0.0f;
vtx.r = _addr[4^3] * 0.0039215689f;
vtx.g = _addr[5^3] * 0.0039215689f;
vtx.b = _addr[6^3] * 0.0039215689f;
vtx.a = _addr[7^3] * 0.0039215689f;
vtx.flag = 0;
vtx.HWLight = 0;
vtx.clip = 0;
vtx.st_scaled = 0;
if (textured != 0) {
vtx.s = _FIXED2FLOAT(((s16*)_addr)[4^1], 5 );
vtx.t = _FIXED2FLOAT(((s16*)_addr)[5^1], 5 );
vtx.w = Calc_invw(((int*)_addr)[3]) / 31.0f;
} else
vtx.w = 1.0f;
_addr += vsize;
}
render.drawLLETriangle(vnum);
}
static
u32 ZSort_LoadObject (u32 _zHeader, u32 * _pRdpCmds)
{
const u32 type = _zHeader & 7;
u8 * addr = RDRAM + (_zHeader&0xFFFFFFF8);
u32 w1;
switch (type) {
case ZH_SHTRI:
case ZH_SHQUAD:
{
w1 = ((u32*)addr)[1];
if (w1 != _pRdpCmds[0]) {
_pRdpCmds[0] = w1;
ZSort_RDPCMD (0, w1);
}
ZSort_DrawObject(addr + 8, type);
}
break;
case ZH_NULL:
case ZH_TXTRI:
case ZH_TXQUAD:
{
w1 = ((u32*)addr)[1];
if (w1 != _pRdpCmds[0]) {
_pRdpCmds[0] = w1;
ZSort_RDPCMD (0, w1);
}
w1 = ((u32*)addr)[2];
if (w1 != _pRdpCmds[1]) {
ZSort_RDPCMD (0, w1);
_pRdpCmds[1] = w1;
}
w1 = ((u32*)addr)[3];
if (w1 != _pRdpCmds[2]) {
ZSort_RDPCMD (0, w1);
_pRdpCmds[2] = w1;
}
if (type != 0) {
ZSort_DrawObject(addr + 16, type);
}
}
break;
}
return RSP_SegmentToPhysical(((u32*)addr)[0]);
}
void ZSort_Obj( u32 _w0, u32 _w1 )
{
u32 rdpcmds[3] = {0, 0, 0};
u32 cmd1 = _w1;
u32 zHeader = RSP_SegmentToPhysical(_w0);
while (zHeader)
zHeader = ZSort_LoadObject(zHeader, rdpcmds);
zHeader = RSP_SegmentToPhysical(cmd1);
while (zHeader)
zHeader = ZSort_LoadObject(zHeader, rdpcmds);
}
void ZSort_Interpolate( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_Interpolate Ignored\n");
}
void ZSort_XFMLight( u32 _w0, u32 _w1 )
{
int mid = _SHIFTR(_w0, 0, 8);
gSPNumLights(1 + _SHIFTR(_w1, 12, 8));
u32 addr = -1024 + _SHIFTR(_w1, 0, 12);
assert(mid == GZM_MMTX);
/*
M44 *m;
switch (mid) {
case 4:
m = (M44*)rdp.model;
break;
case 6:
m = (M44*)rdp.proj;
break;
case 8:
m = (M44*)gSP.matrix.combined;
break;
}
*/
gSP.lights[gSP.numLights].r = (f32)(((u8*)DMEM)[(addr+0)^3]) * 0.0039215689f;
gSP.lights[gSP.numLights].g = (f32)(((u8*)DMEM)[(addr+1)^3]) * 0.0039215689f;
gSP.lights[gSP.numLights].b = (f32)(((u8*)DMEM)[(addr+2)^3]) * 0.0039215689f;
addr += 8;
u32 i;
for (i = 0; i < gSP.numLights; ++i)
{
gSP.lights[i].r = (f32)(((u8*)DMEM)[(addr+0)^3]) * 0.0039215689f;
gSP.lights[i].g = (f32)(((u8*)DMEM)[(addr+1)^3]) * 0.0039215689f;
gSP.lights[i].b = (f32)(((u8*)DMEM)[(addr+2)^3]) * 0.0039215689f;
gSP.lights[i].x = (f32)(((s8*)DMEM)[(addr+8)^3]);
gSP.lights[i].y = (f32)(((s8*)DMEM)[(addr+9)^3]);
gSP.lights[i].z = (f32)(((s8*)DMEM)[(addr+10)^3]);
addr += 24;
}
for (i = 0; i < 2; i++)
{
gSP.lookat[i].x = (f32)(((s8*)DMEM)[(addr+8)^3]);
gSP.lookat[i].y = (f32)(((s8*)DMEM)[(addr+9)^3]);
gSP.lookat[i].z = (f32)(((s8*)DMEM)[(addr+10)^3]);
gSP.lookatEnable = (i == 0) || (i == 1 && gSP.lookat[i].x != 0 && gSP.lookat[i].y != 0);
addr += 24;
}
}
void ZSort_LightingL( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_LightingL Ignored\n");
}
void ZSort_Lighting( u32 _w0, u32 _w1 )
{
u32 csrs = -1024 + _SHIFTR(_w0, 12, 12);
u32 nsrs = -1024 + _SHIFTR(_w0, 0, 12);
u32 num = 1 + _SHIFTR(_w1, 24, 8);
u32 cdest = -1024 + _SHIFTR(_w1, 12, 12);
u32 tdest = -1024 + _SHIFTR(_w1, 0, 12);
int use_material = (csrs != 0x0ff0);
tdest >>= 1;
OGLRender & render = video().getRender();
for (u32 i = 0; i < num; i++) {
SPVertex & vtx = render.getVertex(i);
vtx.nx = ((s8*)DMEM)[(nsrs++)^3];
vtx.ny = ((s8*)DMEM)[(nsrs++)^3];
vtx.nz = ((s8*)DMEM)[(nsrs++)^3];
TransformVectorNormalize( &vtx.nx, gSP.matrix.modelView[gSP.matrix.modelViewi] );
gSPLightVertex(vtx);
f32 fLightDir[3] = {vtx.nx, vtx.ny, vtx.nz};
TransformVectorNormalize(fLightDir, gSP.matrix.projection);
f32 x, y;
if (gSP.lookatEnable) {
x = DotProduct(&gSP.lookat[0].x, fLightDir);
y = DotProduct(&gSP.lookat[1].x, fLightDir);
} else {
x = fLightDir[0];
y = fLightDir[1];
}
vtx.s = (x + 1.0f) * 512.0f;
vtx.t = (y + 1.0f) * 512.0f;
vtx.a = 1.0f;
if (use_material)
{
vtx.r *= DMEM[(csrs++)^3] * 0.0039215689f;
vtx.g *= DMEM[(csrs++)^3] * 0.0039215689f;
vtx.b *= DMEM[(csrs++)^3] * 0.0039215689f;
vtx.a = DMEM[(csrs++)^3] * 0.0039215689f;
}
DMEM[(cdest++)^3] = (u8)(vtx.r * 255.0f);
DMEM[(cdest++)^3] = (u8)(vtx.g * 255.0f);
DMEM[(cdest++)^3] = (u8)(vtx.b * 255.0f);
DMEM[(cdest++)^3] = (u8)(vtx.a * 255.0f);
((s16*)DMEM)[(tdest++)^1] = (s16)(vtx.s * 32.0f);
((s16*)DMEM)[(tdest++)^1] = (s16)(vtx.t * 32.0f);
}
}
void ZSort_MTXRNSP( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_MTXRNSP Ignored\n");
}
void ZSort_MTXCAT(u32 _w0, u32 _w1)
{
M44 *s;
M44 *t;
u32 S = _SHIFTR(_w0, 0, 4);
u32 T = _SHIFTR(_w1, 16, 4);
u32 D = _SHIFTR(_w1, 0, 4);
switch (S) {
case GZM_MMTX:
s = (M44*)gSP.matrix.modelView[gSP.matrix.modelViewi];
break;
case GZM_PMTX:
s = (M44*)gSP.matrix.projection;
break;
case GZM_MPMTX:
s = (M44*)gSP.matrix.combined;
break;
}
switch (T) {
case GZM_MMTX:
t = (M44*)gSP.matrix.modelView[gSP.matrix.modelViewi];
break;
case GZM_PMTX:
t = (M44*)gSP.matrix.projection;
break;
case GZM_MPMTX:
t = (M44*)gSP.matrix.combined;
break;
}
f32 m[4][4];
MultMatrix(*s, *t, m);
switch (D) {
case GZM_MMTX:
memcpy (gSP.matrix.modelView[gSP.matrix.modelViewi], m, 64);;
break;
case GZM_PMTX:
memcpy (gSP.matrix.projection, m, 64);;
break;
case GZM_MPMTX:
memcpy (gSP.matrix.combined, m, 64);;
break;
}
}
struct zSortVDest{
s16 sy;
s16 sx;
s32 invw;
s16 yi;
s16 xi;
s16 wi;
u8 fog;
u8 cc;
};
void ZSort_MultMPMTX( u32 _w0, u32 _w1 )
{
int num = 1 + _SHIFTR(_w1, 24, 8);
int src = -1024 + _SHIFTR(_w1, 12, 12);
int dst = -1024 + _SHIFTR(_w1, 0, 12);
s16 * saddr = (s16*)(DMEM+src);
zSortVDest * daddr = (zSortVDest*)(DMEM+dst);
int idx = 0;
zSortVDest v;
memset(&v, 0, sizeof(zSortVDest));
for (int i = 0; i < num; ++i) {
s16 sx = saddr[(idx++)^1];
s16 sy = saddr[(idx++)^1];
s16 sz = saddr[(idx++)^1];
f32 x = sx*gSP.matrix.combined[0][0] + sy*gSP.matrix.combined[1][0] + sz*gSP.matrix.combined[2][0] + gSP.matrix.combined[3][0];
f32 y = sx*gSP.matrix.combined[0][1] + sy*gSP.matrix.combined[1][1] + sz*gSP.matrix.combined[2][1] + gSP.matrix.combined[3][1];
f32 z = sx*gSP.matrix.combined[0][2] + sy*gSP.matrix.combined[1][2] + sz*gSP.matrix.combined[2][2] + gSP.matrix.combined[3][2];
f32 w = sx*gSP.matrix.combined[0][3] + sy*gSP.matrix.combined[1][3] + sz*gSP.matrix.combined[2][3] + gSP.matrix.combined[3][3];
v.sx = (s16)(zSortRdp.view_trans[0] + x / w * zSortRdp.view_scale[0]);
v.sy = (s16)(zSortRdp.view_trans[1] + y / w * zSortRdp.view_scale[1]);
v.xi = (s16)x;
v.yi = (s16)y;
v.wi = (s16)w;
v.invw = Calc_invw((int)(w * 31.0));
if (w < 0.0f)
v.fog = 0;
else {
int fog = (int)(z / w * gSP.fog.multiplier + gSP.fog.offset);
if (fog > 255)
fog = 255;
v.fog = (fog >= 0) ? (u8)fog : 0;
}
v.cc = 0;
if (x < -w) v.cc |= 0x10;
if (x > w) v.cc |= 0x01;
if (y < -w) v.cc |= 0x20;
if (y > w) v.cc |= 0x02;
if (w < 0.1f) v.cc |= 0x04;
daddr[i] = v;
}
}
void ZSort_LinkSubDL( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_LinkSubDL Ignored\n");
}
void ZSort_SetSubDL( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_SetSubDL Ignored\n");
}
void ZSort_WaitSignal( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_WaitSignal Ignored\n");
}
void ZSort_SendSignal( u32, u32 )
{
LOG(LOG_VERBOSE, "ZSort_SendSignal Ignored\n");
}
static
void ZSort_SetTexture()
{
gSP.texture.scales = 1.0f;
gSP.texture.scalet = 1.0f;
gSP.texture.level = 0;
gSP.texture.on = 1;
gSP.texture.tile = 0;
gSPSetGeometryMode(0x0200);
}
void ZSort_MoveMem( u32 _w0, u32 _w1 )
{
int idx = _w0 & 0x0E;
int ofs = _SHIFTR(_w0, 6, 9)<<3;
int len = 1 + (_SHIFTR(_w0, 15, 9)<<3);
int flag = _w0 & 0x01;
u32 addr = RSP_SegmentToPhysical(_w1);
switch (idx)
{
case GZF_LOAD: //save/load
if (flag == 0) {
int dmem_addr = (idx<<3) + ofs;
memcpy(DMEM + dmem_addr, RDRAM + addr, len);
} else {
int dmem_addr = (idx<<3) + ofs;
memcpy(RDRAM + addr, DMEM + dmem_addr, len);
}
break;
case GZM_MMTX: // model matrix
RSP_LoadMatrix(gSP.matrix.modelView[gSP.matrix.modelViewi], addr);
gSP.changed |= CHANGED_MATRIX;
break;
case GZM_PMTX: // projection matrix
RSP_LoadMatrix(gSP.matrix.projection, addr);
gSP.changed |= CHANGED_MATRIX;
break;
case GZM_MPMTX: // combined matrix
RSP_LoadMatrix(gSP.matrix.combined, addr);
gSP.changed &= ~CHANGED_MATRIX;
break;
case GZM_OTHERMODE:
LOG(LOG_VERBOSE, "MoveMem Othermode Ignored\n");
break;
case GZM_VIEWPORT: // VIEWPORT
{
u32 a = addr >> 1;
const f32 scale_x = _FIXED2FLOAT( *(s16*)&RDRAM[(a+0)^1], 2 );
const f32 scale_y = _FIXED2FLOAT( *(s16*)&RDRAM[(a+1)^1], 2 );
const f32 scale_z = _FIXED2FLOAT( *(s16*)&RDRAM[(a+2)^1], 10 );
gSP.fog.multiplier = ((s16*)RDRAM)[(a+3)^1];
const f32 trans_x = _FIXED2FLOAT( *(s16*)&RDRAM[(a+4)^1], 2 );
const f32 trans_y = _FIXED2FLOAT( *(s16*)&RDRAM[(a+5)^1], 2 );
const f32 trans_z = _FIXED2FLOAT( *(s16*)&RDRAM[(a+6)^1], 10 );
gSP.fog.offset = ((s16*)RDRAM)[(a+7)^1];
gSP.viewport.vscale[0] = scale_x;
gSP.viewport.vscale[1] = scale_y;
gSP.viewport.vscale[2] = scale_z;
gSP.viewport.vtrans[0] = trans_x;
gSP.viewport.vtrans[1] = trans_y;
gSP.viewport.vtrans[2] = trans_z;
gSP.viewport.x = gSP.viewport.vtrans[0] - gSP.viewport.vscale[0];
gSP.viewport.y = gSP.viewport.vtrans[1] - gSP.viewport.vscale[1];
gSP.viewport.width = gSP.viewport.vscale[0] * 2;
gSP.viewport.height = gSP.viewport.vscale[1] * 2;
gSP.viewport.nearz = gSP.viewport.vtrans[2] - gSP.viewport.vscale[2];
gSP.viewport.farz = (gSP.viewport.vtrans[2] + gSP.viewport.vscale[2]) ;
zSortRdp.view_scale[0] = scale_x*4.0f;
zSortRdp.view_scale[1] = scale_y*4.0f;
zSortRdp.view_trans[0] = trans_x*4.0f;
zSortRdp.view_trans[1] = trans_y*4.0f;
gSP.changed |= CHANGED_VIEWPORT;
ZSort_SetTexture();
}
break;
default:
LOG(LOG_ERROR, "ZSort_MoveMem UNKNOWN %d\n", idx);
}
}
void SZort_SetScissor(u32 _w0, u32 _w1)
{
RDP_SetScissor(_w0, _w1);
if ((gDP.scissor.lrx - gDP.scissor.ulx) > (zSortRdp.view_scale[0] - zSortRdp.view_trans[0]))
{
f32 w = (gDP.scissor.lrx - gDP.scissor.ulx) / 2.0f;
f32 h = (gDP.scissor.lry - gDP.scissor.uly) / 2.0f;
gSP.viewport.vscale[0] = w;
gSP.viewport.vscale[1] = h;
gSP.viewport.vtrans[0] = w;
gSP.viewport.vtrans[1] = h;
gSP.viewport.x = gSP.viewport.vtrans[0] - gSP.viewport.vscale[0];
gSP.viewport.y = gSP.viewport.vtrans[1] - gSP.viewport.vscale[1];
gSP.viewport.width = gSP.viewport.vscale[0] * 2;
gSP.viewport.height = gSP.viewport.vscale[1] * 2;
zSortRdp.view_scale[0] = w * 4.0f;
zSortRdp.view_scale[1] = h * 4.0f;
zSortRdp.view_trans[0] = w * 4.0f;
zSortRdp.view_trans[1] = h * 4.0f;
gSP.changed |= CHANGED_VIEWPORT;
ZSort_SetTexture();
}
}
#define G_ZS_ZOBJ 0x80
#define G_ZS_RDPCMD 0x81
#define G_ZS_SETOTHERMODE_H 0xE3
#define G_ZS_SETOTHERMODE_L 0xE2
#define G_ZS_ENDDL 0xDF
#define G_ZS_DL 0xDE
#define G_ZS_MOVEMEM 0xDC
#define G_ZS_MOVEWORD 0xDB
#define G_ZS_SENDSIGNAL 0xDA
#define G_ZS_WAITSIGNAL 0xD9
#define G_ZS_SETSUBDL 0xD8
#define G_ZS_LINKSUBDL 0xD7
#define G_ZS_MULT_MPMTX 0xD6
#define G_ZS_MTXCAT 0xD5
#define G_ZS_MTXTRNSP 0xD4
#define G_ZS_LIGHTING_L 0xD3
#define G_ZS_LIGHTING 0xD2
#define G_ZS_XFMLIGHT 0xD1
#define G_ZS_INTERPOLATE 0xD0
u32 G_ZOBJ, G_ZRDPCMD, G_ZSENDSIGNAL, G_ZWAITSIGNAL, G_ZSETSUBDL, G_ZLINKSUBDL, G_ZMULT_MPMTX, G_ZMTXCAT, G_ZMTXTRNSP;
u32 G_ZLIGHTING_L, G_ZLIGHTING, G_ZXFMLIGHT, G_ZINTERPOLATE, G_ZSETSCISSOR;
void ZSort_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3D );
GBI.PCStackSize = 10;
// GBI Command Command Value Command Function
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
GBI_SetGBI( G_DL, G_ZS_DL, F3D_DList );
GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
GBI_SetGBI( G_MOVEWORD, G_ZS_MOVEWORD, F3D_MoveWord );
GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
GBI_SetGBI( G_ZSETSCISSOR, G_SETSCISSOR, SZort_SetScissor );
GBI_SetGBI( G_SETOTHERMODE_H, G_ZS_SETOTHERMODE_H, F3D_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, G_ZS_SETOTHERMODE_L, F3D_SetOtherMode_L );
GBI_SetGBI( G_ENDDL, G_ZS_ENDDL, F3D_EndDL );
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
GBI_SetGBI( G_ZOBJ, G_ZS_ZOBJ, ZSort_Obj );
GBI_SetGBI( G_ZRDPCMD, G_ZS_RDPCMD, ZSort_RDPCMD );
GBI_SetGBI( G_MOVEMEM, G_ZS_MOVEMEM, ZSort_MoveMem );
GBI_SetGBI( G_ZSENDSIGNAL, G_ZS_SENDSIGNAL, ZSort_SendSignal );
GBI_SetGBI( G_ZWAITSIGNAL, G_ZS_WAITSIGNAL, ZSort_WaitSignal );
GBI_SetGBI( G_ZSETSUBDL, G_ZS_SETSUBDL, ZSort_SetSubDL );
GBI_SetGBI( G_ZLINKSUBDL, G_ZS_LINKSUBDL, ZSort_LinkSubDL );
GBI_SetGBI( G_ZMULT_MPMTX, G_ZS_MULT_MPMTX, ZSort_MultMPMTX );
GBI_SetGBI( G_ZMTXCAT, G_ZS_MTXCAT, ZSort_MTXCAT );
GBI_SetGBI( G_ZMTXTRNSP, G_ZS_MTXTRNSP, ZSort_MTXRNSP );
GBI_SetGBI( G_ZLIGHTING_L, G_ZS_LIGHTING_L, ZSort_LightingL );
GBI_SetGBI( G_ZLIGHTING, G_ZS_LIGHTING, ZSort_Lighting );
GBI_SetGBI( G_ZXFMLIGHT, G_ZS_XFMLIGHT, ZSort_XFMLight );
GBI_SetGBI( G_ZINTERPOLATE, G_ZS_INTERPOLATE, ZSort_Interpolate );
}

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#ifndef ZSORT_H
#define ZSORT_H
void ZSort_Init();
#endif // ZSORT_H