mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Correct frame buffer texture format for GLES2.
This commit is contained in:
parent
d30a2dc8b5
commit
19c9e80b70
|
@ -162,10 +162,17 @@ void FrameBuffer::_initTexture(u16 _format, u16 _size, CachedTexture *_pTexture)
|
||||||
void FrameBuffer::_setAndAttachTexture(u16 _size, CachedTexture *_pTexture)
|
void FrameBuffer::_setAndAttachTexture(u16 _size, CachedTexture *_pTexture)
|
||||||
{
|
{
|
||||||
glBindTexture(GL_TEXTURE_2D, _pTexture->glName);
|
glBindTexture(GL_TEXTURE_2D, _pTexture->glName);
|
||||||
|
#ifdef GLES2
|
||||||
|
if (_size > G_IM_SIZ_8b)
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _pTexture->realWidth, _pTexture->realHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
|
||||||
|
else
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, monohromeInternalformat, _pTexture->realWidth, _pTexture->realHeight, 0, monohromeformat, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
#else
|
||||||
if (_size > G_IM_SIZ_8b)
|
if (_size > G_IM_SIZ_8b)
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _pTexture->realWidth, _pTexture->realHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _pTexture->realWidth, _pTexture->realHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||||
else
|
else
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, monohromeInternalformat, _pTexture->realWidth, _pTexture->realHeight, 0, monohromeformat, GL_UNSIGNED_BYTE, NULL);
|
glTexImage2D(GL_TEXTURE_2D, 0, monohromeInternalformat, _pTexture->realWidth, _pTexture->realHeight, 0, monohromeformat, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
#endif
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user