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Correct internal texture formats.
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1d2aa4b96e
commit
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@ -444,17 +444,17 @@ struct FramebufferTextureFormatsOpenGL : public graphics::FramebufferTextureForm
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protected:
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void init() override
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{
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colorInternalFormat = GL_RGBA;
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colorInternalFormat = GL_RGBA8;
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colorFormat = GL_RGBA;
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colorType = GL_UNSIGNED_BYTE;
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colorFormatBytes = 4;
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monochromeInternalFormat = GL_RED;
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monochromeInternalFormat = GL_R8;
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monochromeFormat = GL_RED;
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monochromeType = GL_UNSIGNED_BYTE;
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monochromeFormatBytes = 1;
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depthInternalFormat = GL_DEPTH_COMPONENT;
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depthInternalFormat = GL_DEPTH_COMPONENT24;
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depthFormat = GL_DEPTH_COMPONENT;
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depthType = GL_FLOAT;
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depthFormatBytes = 4;
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@ -17,7 +17,7 @@ namespace graphics {
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Parameter RGB5_A1(GL_RGB5_A1);
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Parameter RG(GL_RG8);
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Parameter RED(GL_R8);
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Parameter DEPTH(GL_DEPTH_COMPONENT);
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Parameter DEPTH(GL_DEPTH_COMPONENT24);
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Parameter RG32F(GL_RG32F);
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}
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