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LLE triangle: set vertex depth to 0 when triangle command does not use depth.
Fixed depth compare issue with snow in Polaris SnoCross
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@ -1438,7 +1438,7 @@ void LLETriangle::draw(bool _shade, bool _texture, bool _zbuffer, s32 * _pData)
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//if (vtx->z < 0.0f)
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// vtx->z = 1.0f + vtx->z - ceil(vtx->z);
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} else
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vtx->z = 1.0f;
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vtx->z = 0.0f;
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if (_texture) {
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if (gDP.otherMode.texturePersp != 0) {
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