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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Fix TODO issue in ZlutTexture::init()

This commit is contained in:
Sergey Lipskiy 2017-01-25 17:14:17 +07:00
parent 7560c794d9
commit 1d828c5603

View File

@ -16,16 +16,18 @@ ZlutTexture::ZlutTexture()
void ZlutTexture::init() void ZlutTexture::init()
{ {
// TODO make GL independent const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats();
#ifdef GLESX
std::vector<u32> vecZLUT(0x40000); const void * zLUT;
const u16 * const zLUT16 = depthBufferList().getZLUT(); if (fbTexFormats.lutFormatBytes == 4) {
for (u32 i = 0; i < 0x40000; ++i) std::vector<u32> vecZLUT(0x40000);
vecZLUT[i] = zLUT16[i]; const u16 * const zLUT16 = depthBufferList().getZLUT();
const u32 * zLUT = vecZLUT.data(); for (u32 i = 0; i < 0x40000; ++i)
#else vecZLUT[i] = zLUT16[i];
const u16 * const zLUT = depthBufferList().getZLUT(); zLUT = vecZLUT.data();
#endif } else {
zLUT = depthBufferList().getZLUT();
}
m_pTexture = textureCache().addFrameBufferTexture(false); m_pTexture = textureCache().addFrameBufferTexture(false);
m_pTexture->format = G_IM_FMT_IA; m_pTexture->format = G_IM_FMT_IA;
@ -38,10 +40,9 @@ void ZlutTexture::init()
m_pTexture->mirrorT = 0; m_pTexture->mirrorT = 0;
m_pTexture->realWidth = 512; m_pTexture->realWidth = 512;
m_pTexture->realHeight = 512; m_pTexture->realHeight = 512;
m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * sizeof(zLUT[0]); m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * fbTexFormats.lutFormatBytes;
textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes); textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats();
Context::InitTextureParams initParams; Context::InitTextureParams initParams;
initParams.handle = m_pTexture->name; initParams.handle = m_pTexture->name;
initParams.ImageUnit = textureImageUnits::Zlut; initParams.ImageUnit = textureImageUnits::Zlut;