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Remove _updateStates() call from OGLRender::clearDepthBuffer().
It seems to be useless here, plus it can break combiners work. Fixed Fushigi no Dungeon - Fuurai no Shiren 2 black sky in intro #298
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@ -1224,7 +1224,6 @@ void OGLRender::clearDepthBuffer()
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depthBufferList().clearBuffer();
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_updateStates();
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glDisable( GL_SCISSOR_TEST );
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glDepthMask( TRUE );
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glClear( GL_DEPTH_BUFFER_BIT );
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