mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Add GL_DEPTH_CLAMP state caching.
This commit is contained in:
parent
08f4278892
commit
1e6684014e
|
@ -20,6 +20,7 @@ void GLState::reset()
|
|||
cached_BLEND = false;
|
||||
cached_CULL_FACE = false;
|
||||
cached_DEPTH_TEST = false;
|
||||
cached_DEPTH_CLAMP = false;
|
||||
cached_DITHER = false;
|
||||
cached_POLYGON_OFFSET_FILL = false;
|
||||
cached_SAMPLE_ALPHA_TO_COVERAGE = false;
|
||||
|
|
13
glState.h
13
glState.h
|
@ -26,6 +26,7 @@ struct GLState {
|
|||
bool cached_BLEND;
|
||||
bool cached_CULL_FACE;
|
||||
bool cached_DEPTH_TEST;
|
||||
bool cached_DEPTH_CLAMP;
|
||||
bool cached_DITHER;
|
||||
bool cached_POLYGON_OFFSET_FILL;
|
||||
bool cached_SAMPLE_ALPHA_TO_COVERAGE;
|
||||
|
@ -148,6 +149,12 @@ void inline cache_glDisable (GLenum cap)
|
|||
glState.cached_DEPTH_TEST = false;
|
||||
}
|
||||
break;
|
||||
case GL_DEPTH_CLAMP:
|
||||
if (glState.cached_DEPTH_CLAMP) {
|
||||
glDisable(GL_DEPTH_CLAMP);
|
||||
glState.cached_DEPTH_CLAMP = false;
|
||||
}
|
||||
break;
|
||||
case GL_DITHER:
|
||||
if (glState.cached_DITHER) {
|
||||
glDisable(GL_DITHER);
|
||||
|
@ -206,6 +213,12 @@ void inline cache_glEnable(GLenum cap)
|
|||
glState.cached_DEPTH_TEST = true;
|
||||
}
|
||||
break;
|
||||
case GL_DEPTH_CLAMP:
|
||||
if (!glState.cached_DEPTH_CLAMP) {
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
glState.cached_DEPTH_CLAMP = true;
|
||||
}
|
||||
break;
|
||||
case GL_DITHER:
|
||||
if (!glState.cached_DITHER) {
|
||||
glEnable(GL_DITHER);
|
||||
|
|
Loading…
Reference in New Issue
Block a user