mirror of
https://github.com/blawar/GLideN64.git
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Correct source files list in mupen64plus-video-gliden64.mk
This commit is contained in:
parent
ffe3dfc65e
commit
1e8ae2aab2
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@ -25,28 +25,29 @@ MY_LOCAL_C_INCLUDES := \
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MY_LOCAL_SRC_FILES := \
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$(SRCDIR)/Combiner.cpp \
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$(SRCDIR)/CombinerKey.cpp \
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$(SRCDIR)/CommonPluginAPI.cpp \
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$(SRCDIR)/Config.cpp \
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$(SRCDIR)/convert.cpp \
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$(SRCDIR)/CRC32.cpp \
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$(SRCDIR)/DepthBuffer.cpp \
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$(SRCDIR)/DisplayWindow.cpp \
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$(SRCDIR)/F3D.cpp \
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$(SRCDIR)/F3DDKR.cpp \
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$(SRCDIR)/F3DEX2CBFD.cpp \
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$(SRCDIR)/F3DEX2.cpp \
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$(SRCDIR)/F3DEX2MM.cpp \
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$(SRCDIR)/F3DEX.cpp \
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$(SRCDIR)/F3DPD.cpp \
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$(SRCDIR)/F3DGOLDEN.cpp \
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$(SRCDIR)/F3DSETA.cpp \
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$(SRCDIR)/F3DBETA.cpp \
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$(SRCDIR)/FBOTextureFormats.cpp \
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$(SRCDIR)/F3DDKR.cpp \
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$(SRCDIR)/F3DEX.cpp \
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$(SRCDIR)/F3DEX2.cpp \
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$(SRCDIR)/F3DEX2CBFD.cpp \
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$(SRCDIR)/F3DEX2MM.cpp \
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$(SRCDIR)/F3DGOLDEN.cpp \
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$(SRCDIR)/F3DPD.cpp \
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$(SRCDIR)/F3DSETA.cpp \
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$(SRCDIR)/FrameBuffer.cpp \
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$(SRCDIR)/FrameBufferInfo.cpp \
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$(SRCDIR)/GBI.cpp \
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$(SRCDIR)/gDP.cpp \
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$(SRCDIR)/GLideN64.cpp \
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$(SRCDIR)/glState.cpp \
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$(SRCDIR)/GraphicsDrawer.cpp \
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$(SRCDIR)/gSP.cpp \
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$(SRCDIR)/Keys.cpp \
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$(SRCDIR)/L3D.cpp \
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@ -55,31 +56,53 @@ MY_LOCAL_SRC_FILES := \
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$(SRCDIR)/Log_android.cpp \
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$(SRCDIR)/MupenPlusPluginAPI.cpp \
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$(SRCDIR)/N64.cpp \
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$(SRCDIR)/OpenGL.cpp \
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$(SRCDIR)/NoiseTexture.cpp \
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$(SRCDIR)/PaletteTexture.cpp \
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$(SRCDIR)/Performance.cpp \
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$(SRCDIR)/PostProcessor.cpp \
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$(SRCDIR)/SoftwareRender.cpp \
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$(SRCDIR)/RDP.cpp \
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$(SRCDIR)/RSP.cpp \
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$(SRCDIR)/S2DEX2.cpp \
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$(SRCDIR)/S2DEX.cpp \
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$(SRCDIR)/SoftwareRender.cpp \
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$(SRCDIR)/TextureFilterHandler.cpp \
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$(SRCDIR)/Textures.cpp \
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$(SRCDIR)/Turbo3D.cpp \
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$(SRCDIR)/VI.cpp \
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$(SRCDIR)/ZlutTexture.cpp \
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$(SRCDIR)/ZSort.cpp \
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$(SRCDIR)/ShaderUtils.cpp \
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$(SRCDIR)/common/CommonAPIImpl_common.cpp \
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$(SRCDIR)/mupenplus/CommonAPIImpl_mupenplus.cpp \
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$(SRCDIR)/mupenplus/Config_mupenplus.cpp \
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$(SRCDIR)/mupenplus/MupenPlusAPIImpl.cpp \
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$(SRCDIR)/mupenplus/OpenGL_mupenplus.cpp \
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$(SRCDIR)/DepthBufferRender/ClipPolygon.cpp \
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$(SRCDIR)/DepthBufferRender/DepthBufferRender.cpp \
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$(SRCDIR)/BufferCopy/ColorBufferToRDRAM.cpp \
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$(SRCDIR)/BufferCopy/DepthBufferToRDRAM.cpp \
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$(SRCDIR)/BufferCopy/RDRAMtoColorBuffer.cpp \
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$(SRCDIR)/TextDrawer.cpp \
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$(SRCDIR)/Graphics/Context.cpp \
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$(SRCDIR)/Graphics/CombinerProgram.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLFunctions.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_Attributes.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_BufferManipulationObjectFactory.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_CachedFunctions.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_ColorBufferReaderWithBufferStorage.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_ColorBufferReaderWithPixelBuffer.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_ColorBufferReaderWithEGLImage.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_ContextImpl.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_GLInfo.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_Parameters.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_TextureManipulationObjectFactory.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_UnbufferedDrawer.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/opengl_Utils.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_CombinerInputs.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramImpl.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramUniformFactory.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_ShaderStorage.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_SpecialShadersFactory.cpp \
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$(SRCDIR)/Graphics/OpenGLContext/GLSL/glsl_Utils.cpp
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MY_LOCAL_CFLAGS := \
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$(COMMON_CFLAGS) \
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@ -120,8 +143,7 @@ LOCAL_SHARED_LIBRARIES := $(MY_LOCAL_SHARED_LIBRARIES) android-framework-ui
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LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
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LOCAL_ARM_MODE := $(MY_LOCAL_ARM_MODE)
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LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES) $(SRCDIR)/GLUniforms/UniformSet.cpp $(SRCDIR)/GLES2/GLSLCombiner_gles2.cpp \
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$(SRCDIR)/BufferCopy/ColorBufferToRDRAM_GLES.cpp
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES)
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LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS) -DGLES2
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LOCAL_CPPFLAGS := $(MY_LOCAL_CPPFLAGS)
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LOCAL_LDFLAGS := $(MY_LOCAL_LDFLAGS)
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@ -137,8 +159,7 @@ LOCAL_SHARED_LIBRARIES := $(MY_LOCAL_SHARED_LIBRARIES)
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LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
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LOCAL_ARM_MODE := $(MY_LOCAL_ARM_MODE)
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LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES) $(LOCAL_PATH)/GLES3/include/
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES) $(SRCDIR)/GLUniforms/UniformSet.cpp $(SRCDIR)/OGL3X/GLSLCombiner_ogl3x.cpp \
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$(SRCDIR)/BufferCopy/ColorBufferToRDRAM_GL.cpp $(SRCDIR)/BufferCopy/ColorBufferToRDRAM_BufferStorageExt.cpp
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES)
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LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS) -DGLES3
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LOCAL_CPPFLAGS := $(MY_LOCAL_CPPFLAGS)
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LOCAL_LDFLAGS := $(MY_LOCAL_LDFLAGS)
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@ -154,8 +175,7 @@ LOCAL_SHARED_LIBRARIES := $(MY_LOCAL_SHARED_LIBRARIES)
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LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
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LOCAL_ARM_MODE := $(MY_LOCAL_ARM_MODE)
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LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES) $(LOCAL_PATH)/GLES3/include/
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES) $(SRCDIR)/GLUniforms/UniformSet.cpp $(SRCDIR)/OGL3X/GLSLCombiner_ogl3x.cpp \
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$(SRCDIR)/BufferCopy/ColorBufferToRDRAM_GL.cpp $(SRCDIR)/BufferCopy/ColorBufferToRDRAM_BufferStorageExt.cpp
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES)
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LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS) -DGLES3_1
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LOCAL_CPPFLAGS := $(MY_LOCAL_CPPFLAGS)
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LOCAL_LDFLAGS := $(MY_LOCAL_LDFLAGS)
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@ -171,8 +191,7 @@ LOCAL_SHARED_LIBRARIES := $(MY_LOCAL_SHARED_LIBRARIES)
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LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
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LOCAL_ARM_MODE := $(MY_LOCAL_ARM_MODE)
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LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES) $(LOCAL_PATH)/GL/
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES) $(SRCDIR)/GLUniforms/UniformSet.cpp $(SRCDIR)/OGL3X/GLSLCombiner_ogl3x.cpp \
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$(SRCDIR)/common/GLFunctions.cpp $(SRCDIR)/BufferCopy/ColorBufferToRDRAM_GL.cpp $(SRCDIR)/BufferCopy/ColorBufferToRDRAM_BufferStorageExt.cpp
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LOCAL_SRC_FILES := $(MY_LOCAL_SRC_FILES)
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LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS) -DEGL
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LOCAL_CPPFLAGS := $(MY_LOCAL_CPPFLAGS)
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LOCAL_LDFLAGS := $(MY_LOCAL_LDFLAGS)
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