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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Correct gDPTextureRectangle:

use ceil(lry) instead of max(lry, uly + 1.0f)
It fixes the issue with zero height rectangles,
which often contain a garbage, see #2157
This commit is contained in:
Sergey Lipskiy 2020-09-01 17:00:15 +07:00
parent 15cbdc6593
commit 1e915af002

View File

@ -851,7 +851,7 @@ void gDPTextureRectangle(f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, s16 s, s1
lrx += 1.0f; lrx += 1.0f;
lry += 1.0f; lry += 1.0f;
} }
lry = max(lry, uly + 1.0f); lry = ceil(lry);
gDPTile *textureTileOrg[2]; gDPTile *textureTileOrg[2];
textureTileOrg[0] = gSP.textureTile[0]; textureTileOrg[0] = gSP.textureTile[0];