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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Rename ShaderCombiner::updateFBInfo to ShaderCombiner::updateFrameBufferInfo

This commit is contained in:
Sergey Lipskiy 2016-01-17 15:13:17 +06:00
parent 32dd944cf3
commit 1ec14d0f8b
5 changed files with 7 additions and 7 deletions

View File

@ -1679,7 +1679,7 @@ void RDRAMtoFrameBuffer::CopyFromRDRAM( u32 _address, bool _bUseAlpha)
CombinerInfo::get().setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1));
glDisable(GL_BLEND);
}
currentCombiner()->updateFBInfo();
currentCombiner()->updateFrameBufferInfo();
glDisable(GL_DEPTH_TEST);
const u32 gdpChanged = gDP.changed & CHANGED_CPU_FB_WRITE;

View File

@ -295,7 +295,7 @@ void ShaderCombiner::update(bool _bForce) {
m_uniforms.uTex0.set(0, true);
m_uniforms.uTex1.set(1, true);
}
updateFBInfo(true);
updateFrameBufferInfo(true);
updateRenderState(true);
}
@ -421,7 +421,7 @@ void ShaderCombiner::updateTextureInfo(bool _bForce) {
m_uniforms.uTextureFilterMode.set(gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP), _bForce);
}
void ShaderCombiner::updateFBInfo(bool _bForce) {
void ShaderCombiner::updateFrameBufferInfo(bool _bForce) {
if (!usesTexture())
return;

View File

@ -16,7 +16,7 @@ public:
void updateFogMode(bool _bForce = false);
void updateDitherMode(bool _bForce = false);
void updateLOD(bool _bForce = false);
void updateFBInfo(bool _bForce = false);
void updateFrameBufferInfo(bool _bForce = false);
void updateDepthInfo(bool _bForce = false);
void updateAlphaTestInfo(bool _bForce = false);
void updateTextureInfo(bool _bForce = false);

View File

@ -508,7 +508,7 @@ void ShaderCombiner::update(bool _bForce) {
#endif
}
updateFBInfo(true);
updateFrameBufferInfo(true);
updateRenderState(true);
}
@ -647,7 +647,7 @@ void ShaderCombiner::updateTextureInfo(bool _bForce) {
m_uniforms.uTextureFilterMode.set(gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP), _bForce);
}
void ShaderCombiner::updateFBInfo(bool _bForce) {
void ShaderCombiner::updateFrameBufferInfo(bool _bForce) {
if (!usesTexture())
return;

View File

@ -655,7 +655,7 @@ void OGLRender::_updateStates(RENDER_STATE _renderState) const
else
textureCache().activateDummy(t);
}
pCurrentCombiner->updateFBInfo();
pCurrentCombiner->updateFrameBufferInfo();
}
if (_renderState == rsTriangle || _renderState == rsLine)
cmbInfo.updateTextureParameters();