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https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Rename ShaderCombiner::updateFBInfo to ShaderCombiner::updateFrameBufferInfo
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32dd944cf3
commit
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@ -1679,7 +1679,7 @@ void RDRAMtoFrameBuffer::CopyFromRDRAM( u32 _address, bool _bUseAlpha)
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CombinerInfo::get().setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1));
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CombinerInfo::get().setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1));
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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}
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}
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currentCombiner()->updateFBInfo();
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currentCombiner()->updateFrameBufferInfo();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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const u32 gdpChanged = gDP.changed & CHANGED_CPU_FB_WRITE;
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const u32 gdpChanged = gDP.changed & CHANGED_CPU_FB_WRITE;
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@ -295,7 +295,7 @@ void ShaderCombiner::update(bool _bForce) {
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m_uniforms.uTex0.set(0, true);
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m_uniforms.uTex0.set(0, true);
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m_uniforms.uTex1.set(1, true);
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m_uniforms.uTex1.set(1, true);
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}
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}
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updateFBInfo(true);
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updateFrameBufferInfo(true);
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updateRenderState(true);
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updateRenderState(true);
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}
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}
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@ -421,7 +421,7 @@ void ShaderCombiner::updateTextureInfo(bool _bForce) {
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m_uniforms.uTextureFilterMode.set(gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP), _bForce);
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m_uniforms.uTextureFilterMode.set(gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP), _bForce);
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}
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}
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void ShaderCombiner::updateFBInfo(bool _bForce) {
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void ShaderCombiner::updateFrameBufferInfo(bool _bForce) {
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if (!usesTexture())
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if (!usesTexture())
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return;
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return;
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@ -16,7 +16,7 @@ public:
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void updateFogMode(bool _bForce = false);
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void updateFogMode(bool _bForce = false);
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void updateDitherMode(bool _bForce = false);
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void updateDitherMode(bool _bForce = false);
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void updateLOD(bool _bForce = false);
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void updateLOD(bool _bForce = false);
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void updateFBInfo(bool _bForce = false);
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void updateFrameBufferInfo(bool _bForce = false);
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void updateDepthInfo(bool _bForce = false);
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void updateDepthInfo(bool _bForce = false);
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void updateAlphaTestInfo(bool _bForce = false);
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void updateAlphaTestInfo(bool _bForce = false);
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void updateTextureInfo(bool _bForce = false);
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void updateTextureInfo(bool _bForce = false);
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@ -508,7 +508,7 @@ void ShaderCombiner::update(bool _bForce) {
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#endif
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#endif
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}
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}
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updateFBInfo(true);
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updateFrameBufferInfo(true);
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updateRenderState(true);
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updateRenderState(true);
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}
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}
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@ -647,7 +647,7 @@ void ShaderCombiner::updateTextureInfo(bool _bForce) {
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m_uniforms.uTextureFilterMode.set(gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP), _bForce);
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m_uniforms.uTextureFilterMode.set(gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP), _bForce);
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}
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}
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void ShaderCombiner::updateFBInfo(bool _bForce) {
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void ShaderCombiner::updateFrameBufferInfo(bool _bForce) {
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if (!usesTexture())
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if (!usesTexture())
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return;
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return;
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@ -655,7 +655,7 @@ void OGLRender::_updateStates(RENDER_STATE _renderState) const
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else
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else
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textureCache().activateDummy(t);
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textureCache().activateDummy(t);
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}
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}
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pCurrentCombiner->updateFBInfo();
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pCurrentCombiner->updateFrameBufferInfo();
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}
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}
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if (_renderState == rsTriangle || _renderState == rsLine)
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if (_renderState == rsTriangle || _renderState == rsLine)
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cmbInfo.updateTextureParameters();
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cmbInfo.updateTextureParameters();
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