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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Rename shaderStorage config option to enableShadersStorage.

This commit is contained in:
Sergey Lipskiy 2015-10-03 19:16:14 +06:00
parent 64e379488f
commit 209f5dcdb0
4 changed files with 5 additions and 5 deletions

View File

@ -97,7 +97,7 @@ void CombinerInfo::init()
{
m_pCurrent = NULL;
m_pUniformCollection = createUniformCollection();
m_bShaderCacheSupported = config.generalEmulation.shaderStorage != 0 && OGLVideo::isExtensionSupported(GET_PROGRAM_BINARY_EXTENSION);
m_bShaderCacheSupported = config.generalEmulation.enableShadersStorage != 0 && OGLVideo::isExtensionSupported(GET_PROGRAM_BINARY_EXTENSION);
m_shadersLoaded = 0;
if (m_bShaderCacheSupported && !_loadCombinersCache()) {

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@ -34,7 +34,7 @@ void Config::resetToDefaults()
generalEmulation.enableNoise = 1;
generalEmulation.enableHWLighting = 0;
generalEmulation.enableCustomSettings = 1;
generalEmulation.shaderStorage = 0;
generalEmulation.enableShadersStorage = 0;
generalEmulation.hacks = 0;
#ifdef ANDROID
generalEmulation.forcePolygonOffset = 0;

View File

@ -46,7 +46,7 @@ struct Config
u32 enableLOD;
u32 enableHWLighting;
u32 enableCustomSettings;
u32 shaderStorage;
u32 enableShadersStorage;
u32 hacks;
#ifdef ANDROID
u32 forcePolygonOffset;

View File

@ -66,7 +66,7 @@ bool Config_SetDefault()
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableHWLighting", config.generalEmulation.enableHWLighting, "Enable hardware per-pixel lighting.");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableShaderStorage", config.generalEmulation.shaderStorage, "Use persistent storage for compiled shaders.");
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableShadersStorage", config.generalEmulation.enableShadersStorage, "Use persistent storage for compiled shaders.");
assert(res == M64ERR_SUCCESS);
#ifdef ANDROID
res = ConfigSetDefaultBool(g_configVideoGliden64, "ForcePolygonOffset", config.generalEmulation.forcePolygonOffset, "If true, use polygon offset values specified below");
@ -181,7 +181,7 @@ void Config_LoadConfig()
config.generalEmulation.enableNoise = ConfigGetParamBool(g_configVideoGliden64, "EnableNoise");
config.generalEmulation.enableLOD = ConfigGetParamBool(g_configVideoGliden64, "EnableLOD");
config.generalEmulation.enableHWLighting = ConfigGetParamBool(g_configVideoGliden64, "EnableHWLighting");
config.generalEmulation.shaderStorage = ConfigGetParamBool(g_configVideoGliden64, "EnableShaderStorage");
config.generalEmulation.enableShadersStorage = ConfigGetParamBool(g_configVideoGliden64, "EnableShadersStorage");
#ifdef ANDROID
config.generalEmulation.forcePolygonOffset = ConfigGetParamBool(g_configVideoGliden64, "ForcePolygonOffset");
config.generalEmulation.polygonOffsetFactor = ConfigGetParamFloat(g_configVideoGliden64, "PolygonOffsetFactor");