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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Set default clip ratio to

- 2 for F3DEX2 and .Rej,
- 1 for F3DEX and other fast3d ucodes, except .Rej
This commit is contained in:
Sergey Lipskiy 2020-04-04 16:55:59 +07:00
parent aeabfd3912
commit 2169384245

View File

@ -195,6 +195,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
RDP_Init();
G_TRI1 = G_TRI2 = G_TRIX = G_QUAD = -1; // For correct work of gSPFlushTriangles()
gSP.clipRatio = 1U;
switch (m_pCurrent->type) {
case F3D:
@ -204,10 +205,12 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case F3DEX:
F3DEX_Init();
m_hwlSupported = true;
gSP.clipRatio = m_pCurrent->Rej ? 2U : 1U;
break;
case F3DEX2:
F3DEX2_Init();
m_hwlSupported = true;
gSP.clipRatio = 2U;
break;
case L3D:
L3D_Init();
@ -216,10 +219,12 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case L3DEX:
L3DEX_Init();
m_hwlSupported = false;
gSP.clipRatio = m_pCurrent->Rej ? 2U : 1U;
break;
case L3DEX2:
L3DEX2_Init();
m_hwlSupported = false;
gSP.clipRatio = 2U;
break;
case S2DEX_1_03:
S2DEX_1_03_Init();
@ -280,10 +285,12 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case F3DZEX2OOT:
F3DZEX2_Init();
m_hwlSupported = true;
gSP.clipRatio = 2U;
break;
case F3DZEX2MM:
F3DZEX2_Init();
m_hwlSupported = false;
gSP.clipRatio = 2U;
break;
case F3DTEXA:
F3DTEXA_Init();
@ -296,6 +303,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case F3DEX2ACCLAIM:
F3DEX2ACCLAIM_Init();
m_hwlSupported = false;
gSP.clipRatio = 2U;
break;
case F5Rogue:
F5Rogue_Init();
@ -304,6 +312,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case F3DFLX2:
F3DFLX2_Init();
m_hwlSupported = true;
gSP.clipRatio = 2U;
break;
case ZSortBOSS:
ZSortBOSS_Init();
@ -323,7 +332,6 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
GBI_SetGBI(G_RDPHALF_1, F3DBETA_RDPHALF_1, F3D_RDPHalf_1);
GBI_SetGBI(G_RDPHALF_2, F3DBETA_RDPHALF_2, F3D_RDPHalf_2);
}
gSP.clipRatio = m_pCurrent->Rej ? 2U : 1U;
} else if (m_pCurrent->NoN != _pCurrent->NoN) {
if (_pCurrent->NoN)
gfxContext.setClampMode(graphics::ClampMode::NoNearPlaneClipping);