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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Add texture deposterization step before enhancement.

This commit is contained in:
Sergey Lipskiy 2016-04-14 21:42:18 +06:00
parent dad7fcb687
commit 216acb88b0
8 changed files with 109 additions and 27 deletions

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@ -63,17 +63,19 @@ void Config::resetToDefaults()
frameBufferEmulation.fbInfoDisabled = 1;
#endif
textureFilter.txCacheSize = 100 * gc_uMegabyte;
textureFilter.txDump = 0;
textureFilter.txEnhancementMode = 0;
textureFilter.txFilterIgnoreBG = 0;
textureFilter.txFilterMode = 0;
textureFilter.txEnhancementMode = 0;
textureFilter.txDeposterize = 0;
textureFilter.txFilterIgnoreBG = 0;
textureFilter.txCacheSize = 100 * gc_uMegabyte;
textureFilter.txHiresEnable = 0;
textureFilter.txHiresFullAlphaChannel = 0;
textureFilter.txHresAltCRC = 0;
textureFilter.txDump = 0;
textureFilter.txCacheCompression = 1;
textureFilter.txForce16bpp = 0;
textureFilter.txCacheCompression = 1;
textureFilter.txSaveCache = 1;
api().GetUserDataPath(textureFilter.txPath);

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@ -4,14 +4,7 @@
#include <string>
#include "Types.h"
#define CONFIG_VERSION_ONE 1U
#define CONFIG_VERSION_TWO 2U
#define CONFIG_VERSION_THREE 3U
#define CONFIG_VERSION_FOUR 4U // Remove ValidityCheckMethod setting
#define CONFIG_VERSION_FIVE 5U // Add shader storage option
#define CONFIG_VERSION_SIX 6U // Change gamma correction options
#define CONFIG_VERSION_SEVEN 7U // Add FBInfo options
#define CONFIG_VERSION_CURRENT CONFIG_VERSION_SEVEN
#define CONFIG_VERSION_CURRENT 8U
#define BILINEAR_3POINT 0
#define BILINEAR_STANDARD 1
@ -100,6 +93,7 @@ struct Config
{
u32 txFilterMode; // Texture filtering mode, eg Sharpen
u32 txEnhancementMode; // Texture enhancement mode, eg 2xSAI
u32 txDeposterize; // Deposterize texture before enhancement
u32 txFilterIgnoreBG; // Do not apply filtering to backgrounds textures
u32 txCacheSize; // Cache size in Mbytes

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@ -84,6 +84,8 @@ typedef unsigned char boolean;
#define BRZ5X_ENHANCEMENT 0x00000b00
#define BRZ6X_ENHANCEMENT 0x00000c00
#define DEPOSTERIZE 0x00001000
#define HIRESTEXTURES_MASK 0x000f0000
#define NO_HIRESTEXTURES 0x00000000
#define GHQ_HIRESTEXTURES 0x00010000

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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
#include "TextureFilters.h"
#include "TxUtil.h"
/************************************************************************/
/* 2X filters */
@ -675,7 +676,87 @@ void SmoothFilter_4444(uint16 *src, uint32 srcwidth, uint32 srcheight, uint16 *d
}
#endif /* !_16BPP_HACK */
// deposterization: smoothes posterized gradients from low-color-depth (e.g. 444, 565, compressed) sources
// Copyright (c) 2012- PPSSPP Project.
static
void deposterizeH(uint32* data, uint32* out, int w, int l, int u) {
static const int T = 8;
for (int y = l; y < u; ++y) {
for (int x = 0; x < w; ++x) {
int inpos = y*w + x;
uint32 center = data[inpos];
if (x == 0 || x == w - 1) {
out[y*w + x] = center;
continue;
}
uint32 left = data[inpos - 1];
uint32 right = data[inpos + 1];
out[y*w + x] = 0;
for (int c = 0; c < 4; ++c) {
uint8 lc = ((left >> c * 8) & 0xFF);
uint8 cc = ((center >> c * 8) & 0xFF);
uint8 rc = ((right >> c * 8) & 0xFF);
if ((lc != rc) && ((lc == cc && abs((int)((int)rc) - cc) <= T) || (rc == cc && abs((int)((int)lc) - cc) <= T))) {
// blend this component
out[y*w + x] |= ((rc + lc) / 2) << (c * 8);
}
else {
// no change for this component
out[y*w + x] |= cc << (c * 8);
}
}
}
}
}
static
void deposterizeV(uint32* data, uint32* out, int w, int h, int l, int u) {
static const int BLOCK_SIZE = 32;
static const int T = 8;
for (int xb = 0; xb < w / BLOCK_SIZE + 1; ++xb) {
for (int y = l; y < u; ++y) {
for (int x = xb*BLOCK_SIZE; x < (xb + 1)*BLOCK_SIZE && x < w; ++x) {
uint32 center = data[y * w + x];
if (y == 0 || y == h - 1) {
out[y*w + x] = center;
continue;
}
uint32 upper = data[(y - 1) * w + x];
uint32 lower = data[(y + 1) * w + x];
out[y*w + x] = 0;
for (int c = 0; c < 4; ++c) {
uint8 uc = ((upper >> c * 8) & 0xFF);
uint8 cc = ((center >> c * 8) & 0xFF);
uint8 lc = ((lower >> c * 8) & 0xFF);
if ((uc != lc) && ((uc == cc && abs((int)((int)lc) - cc) <= T) || (lc == cc && abs((int)((int)uc) - cc) <= T))) {
// blend this component
out[y*w + x] |= ((lc + uc) / 2) << (c * 8);
}
else {
// no change for this component
out[y*w + x] |= cc << (c * 8);
}
}
}
}
}
}
static
void DePosterize(uint32* source, uint32* dest, int width, int height) {
uint32 * buf = (uint32*)TxMemBuf::getInstance()->get(3);
deposterizeH(source, buf, width, 0, height);
deposterizeV(buf, dest, width, height, 0, height);
deposterizeH(dest, buf, width, 0, height);
deposterizeV(buf, dest, width, height, 0, height);
}
void filter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter) {
if (filter & DEPOSTERIZE) {
uint32 * tex = (uint32*)TxMemBuf::getInstance()->get(2);
DePosterize(src, tex, srcwidth, srcheight);
src = tex;
}
switch (filter & ENHANCEMENT_MASK) {
case BRZ2X_ENHANCEMENT:
xbrz::scale(2, (const uint32_t *)const_cast<const uint32 *>(src), (uint32_t *)dest, srcwidth, srcheight, xbrz::ColorFormat::ABGR);

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@ -100,9 +100,8 @@ TxFilter::TxFilter(int maxwidth, int maxheight, int maxbpp, int options,
_tex1 = NULL;
_tex2 = NULL;
/* XXX: anything larger than 1024 * 1024 is overkill */
_maxwidth = maxwidth > 1024 ? 1024 : maxwidth;
_maxheight = maxheight > 1024 ? 1024 : maxheight;
_maxwidth = maxwidth > 4096 ? 4096 : maxwidth;
_maxheight = maxheight > 4096 ? 4096 : maxheight;
_maxbpp = maxbpp;
_cacheSize = cachesize;
@ -117,7 +116,7 @@ TxFilter::TxFilter(int maxwidth, int maxheight, int maxbpp, int options,
if (ident && wcscmp(ident, wst("DEFAULT")) != 0)
_ident.assign(ident);
if (TxMemBuf::getInstance()->init(_maxwidth, _maxheight)) {
if (TxMemBuf::getInstance()->init(_maxwidth, _maxheight, (_options & DEPOSTERIZE) ? 1 : 0)) {
if (!_tex1)
_tex1 = TxMemBuf::getInstance()->get(0);
@ -284,6 +283,7 @@ TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint
num_filters++;
}
filter |= _options & DEPOSTERIZE;
/*
* execute texture enhancements and filters
*/

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@ -530,7 +530,7 @@ TxUtil::getNumberofProcessors()
TxMemBuf::TxMemBuf()
{
int i;
for (i = 0; i < 2; i++) {
for (i = 0; i < 4; i++) {
_tex[i] = NULL;
_size[i] = 0;
}
@ -542,10 +542,10 @@ TxMemBuf::~TxMemBuf()
}
boolean
TxMemBuf::init(int maxwidth, int maxheight)
TxMemBuf::init(int maxwidth, int maxheight, boolean deposterize)
{
int i;
for (i = 0; i < 2; i++) {
_numBufs = deposterize ? 4 : 2;
for (uint32 i = 0; i < _numBufs; i++) {
if (!_tex[i]) {
_tex[i] = (uint8 *)malloc(maxwidth * maxheight * 4);
_size[i] = maxwidth * maxheight * 4;
@ -563,7 +563,7 @@ void
TxMemBuf::shutdown()
{
int i;
for (i = 0; i < 2; i++) {
for (i = 0; i < _numBufs; i++) {
if (_tex[i]) free(_tex[i]);
_tex[i] = NULL;
_size[i] = 0;
@ -573,13 +573,13 @@ TxMemBuf::shutdown()
uint8*
TxMemBuf::get(unsigned int num)
{
return ((num < 2) ? _tex[num] : NULL);
return ((num < _numBufs) ? _tex[num] : NULL);
}
uint32
TxMemBuf::size_of(unsigned int num)
{
return ((num < 2) ? _size[num] : 0);
return ((num < _numBufs) ? _size[num] : 0);
}
void setTextureFormat(uint16 internalFormat, GHQTexInfo * info)

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@ -56,8 +56,9 @@ public:
class TxMemBuf
{
private:
uint8 *_tex[2];
uint32 _size[2];
uint8 *_tex[4];
uint32 _size[4];
uint32 _numBufs;
TxMemBuf();
public:
static TxMemBuf* getInstance() {
@ -65,7 +66,7 @@ public:
return &txMemBuf;
}
~TxMemBuf();
boolean init(int maxwidth, int maxheight);
boolean init(int maxwidth, int maxheight, boolean deposterize);
void shutdown(void);
uint8 *get(unsigned int num);
uint32 size_of(unsigned int num);

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@ -1592,6 +1592,8 @@ u32 TextureFilterHandler::_getConfigOptions() const
options |= LET_TEXARTISTS_FLY;
if (config.textureFilter.txDump)
options |= DUMP_TEX;
if (config.textureFilter.txDeposterize)
options |= DEPOSTERIZE;
return options;
}