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Set NoN (no near clipping) flag for all .Rej ucodes.
Fixed wrongly clipped polygons in RE2, Ada's locket cutscene, #2152
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@ -397,6 +397,9 @@ void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
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} else if (strncmp(&uc_str[4], "Gfx", 3) == 0) {
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current.NoN = (strstr( uc_str + 4, ".NoN") != nullptr);
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current.Rej = (strstr(uc_str + 4, ".Rej") != nullptr);
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if (current.Rej)
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// For the Z direction, a reject box can be done with the far plane, but not with the near plane.
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current.NoN = true;
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if (strncmp( &uc_str[14], "F3D", 3 ) == 0) {
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if (uc_str[28] == '1' || strncmp(&uc_str[28], "0.95", 4) == 0 || strncmp(&uc_str[28], "0.96", 4) == 0)
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